From e923075a82af63e5b5019c17dcf86a573deb7282 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Sat, 30 Dec 2017 00:28:51 -0500 Subject: [PATCH] mesa/bindless: fix missing image _Layer initialization Some later code relies on _Layer to set first/last_layer. Make sure it's always initialized. Detected by valgrind's conditional jump/move with uninit value logic. Signed-off-by: Ilia Mirkin Reviewed-by: Ian Romanick Reviewed-by: Samuel Pitoiset --- src/mesa/main/texturebindless.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/texturebindless.c b/src/mesa/main/texturebindless.c index f062ea904a1..9aaa0367c2d 100644 --- a/src/mesa/main/texturebindless.c +++ b/src/mesa/main/texturebindless.c @@ -327,6 +327,7 @@ get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj, } else { imgObj.Layered = GL_FALSE; imgObj.Layer = 0; + imgObj._Layer = 0; } /* Request a new image handle from the driver. */ -- 2.30.2