From e959274081e88da7ccbe9ae9165127e7c9a0ae66 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 21 Apr 2014 13:24:25 -0600 Subject: [PATCH] mesa: move declaration before code To fix MSVC build. --- src/mesa/main/fbobject.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index cd04fbe1114..ca16ae1ec7e 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2770,6 +2770,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, } if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { /* This behavior is first specified in OpenGL 4.4 specification. * @@ -2784,7 +2785,6 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, return; } /* the depth and stencil attachments must point to the same buffer */ - const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { -- 2.30.2