From e96147e744d7fbad374c83c3d3d87a17a7e4101d Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Mon, 29 Mar 2010 19:12:14 +0200 Subject: [PATCH] gallium/docs: minor fixes --- src/gallium/docs/d3d11ddi.txt | 2 +- src/gallium/docs/source/cso/rasterizer.rst | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt index 0baf2682871..8f2509ce035 100644 --- a/src/gallium/docs/d3d11ddi.txt +++ b/src/gallium/docs/d3d11ddi.txt @@ -138,7 +138,7 @@ ClearUnorderedAccessViewUint (D3D11 only) - Gallium does not support unordered access views (views that can be written to arbitrarily from compute shaders) CreateBlendState (extended in D3D10.1) -> create_blend_state - # D3D10 does not support per-RT blending, only D3D10.1 does + # D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does - Gallium lacks alpha-to-coverage + Gallium supports logic ops + Gallium supports dithering diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index e8dc82964fa..56a601a8d06 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -81,8 +81,8 @@ point_quad_rasterization Determines if points should be rasterized as quads or points. Certain APIs, like Direct3D, always use quad rasterization for points, regardless of whether point sprites are enabled or not. If this state is enabled, point -smoothing and antialiasing are disabled, and sprite coordinates are not -generated. +smoothing and antialiasing are disabled. If it is disabled, point sprite +coordinates are not generated. .. note:: -- 2.30.2