From e962997429aceae8286e09c6ca07bcd52f588f05 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 9 Nov 2007 11:45:25 -0800 Subject: [PATCH] [965] Remove dead exec vfmt code which was replaced by generic vbo code. --- src/mesa/drivers/dri/i965/brw_exec_generic.c | 530 ------------------- 1 file changed, 530 deletions(-) delete mode 100644 src/mesa/drivers/dri/i965/brw_exec_generic.c diff --git a/src/mesa/drivers/dri/i965/brw_exec_generic.c b/src/mesa/drivers/dri/i965/brw_exec_generic.c deleted file mode 100644 index 11d1ef76f59..00000000000 --- a/src/mesa/drivers/dri/i965/brw_exec_generic.c +++ /dev/null @@ -1,530 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" - -#include "brw_exec.h" - - -/* Versions of all the entrypoints for situations where codegen isn't - * available. - * - * Note: Only one size for each attribute may be active at once. - * Eg. if Color3f is installed/active, then Color4f may not be, even - * if the vertex actually contains 4 color coordinates. This is - * because the 3f version won't otherwise set color[3] to 1.0 -- this - * is the job of the chooser function when switching between Color4f - * and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) exec->vtx.vbptr[0] = v[0]; \ - if (N>1) exec->vtx.vbptr[1] = v[1]; \ - if (N>2) exec->vtx.vbptr[2] = v[2]; \ - if (N>3) exec->vtx.vbptr[3] = v[3]; \ - \ - for (i = N; i < exec->vtx.vertex_size; i++) \ - exec->vtx.vbptr[i] = exec->vtx.vertex[i]; \ - \ - exec->vtx.vbptr += exec->vtx.vertex_size; \ - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - brw_exec_vtx_wrap( exec ); \ - } \ - else { \ - GLfloat *dest = exec->vtx.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define INIT(TAB, ATTR) \ - TAB[ATTR][0] = attrib_##ATTR##_1; \ - TAB[ATTR][1] = attrib_##ATTR##_2; \ - TAB[ATTR][2] = attrib_##ATTR##_3; \ - TAB[ATTR][3] = attrib_##ATTR##_4; - - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) - -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - -void brw_exec_generic_attr_table_init( brw_attrfv_func (*tab)[4] ) -{ - INIT( tab, 0 ); - INIT( tab, 1 ); - INIT( tab, 2 ); - INIT( tab, 3 ); - INIT( tab, 4 ); - INIT( tab, 5 ); - INIT( tab, 6 ); - INIT( tab, 7 ); - INIT( tab, 8 ); - INIT( tab, 9 ); - INIT( tab, 10 ); - INIT( tab, 11 ); - INIT( tab, 12 ); - INIT( tab, 13 ); - INIT( tab, 14 ); - INIT( tab, 15 ); -} - -/* These can be made efficient with codegen. Further, by adding more - * logic to do_choose(), the double-dispatch for legacy entrypoints - * like glVertex3f() can be removed. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \ - exec->vtx.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) - - -static void GLAPIENTRY brw_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( BRW_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY brw_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( BRW_ATTRIB_POS, v ); -} - -static void GLAPIENTRY brw_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY brw_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_POS, v ); -} - -static void GLAPIENTRY brw_Vertex4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( BRW_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY brw_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( BRW_ATTRIB_POS, v ); -} - -static void GLAPIENTRY brw_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( BRW_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY brw_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( BRW_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY brw_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY brw_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY brw_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY brw_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY brw_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( BRW_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY brw_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( BRW_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY brw_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY brw_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY brw_Color4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY brw_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( BRW_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY brw_SecondaryColor3fEXT( GLfloat x, GLfloat y, - GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY brw_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY brw_MultiTexCoord1fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord2f( GLenum target, GLfloat x, - GLfloat y ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY brw_MultiTexCoord2fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord3f( GLenum target, GLfloat x, - GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY brw_MultiTexCoord3fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord4f( GLenum target, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY brw_MultiTexCoord4fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - - -static void GLAPIENTRY brw_VertexAttrib1fNV( GLuint index, GLfloat x ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY brw_VertexAttrib1fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib2fNV( GLuint index, GLfloat x, - GLfloat y ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY brw_VertexAttrib2fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib3fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY brw_VertexAttrib3fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib4fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY brw_VertexAttrib4fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4FV( index, v ); -} - - -/* - * XXX adjust index - */ - -static void GLAPIENTRY brw_VertexAttrib1fARB( GLuint index, GLfloat x ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY brw_VertexAttrib1fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib2fARB( GLuint index, GLfloat x, - GLfloat y ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY brw_VertexAttrib2fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib3fARB( GLuint index, GLfloat x, - GLfloat y, GLfloat z ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY brw_VertexAttrib3fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib4fARB( GLuint index, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY brw_VertexAttrib4fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4FV( index, v ); -} - - -/* Install the generic versions of the 2nd level dispatch - * functions. Some of these have a codegen alternative. - */ -void brw_exec_vtx_generic_init( struct brw_exec_context *exec ) -{ - GLvertexformat *vfmt = &exec->vtxfmt; - - vfmt->Color3f = brw_Color3f; - vfmt->Color3fv = brw_Color3fv; - vfmt->Color4f = brw_Color4f; - vfmt->Color4fv = brw_Color4fv; - vfmt->FogCoordfEXT = brw_FogCoordfEXT; - vfmt->FogCoordfvEXT = brw_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = brw_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = brw_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = brw_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = brw_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = brw_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = brw_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = brw_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = brw_MultiTexCoord4fv; - vfmt->Normal3f = brw_Normal3f; - vfmt->Normal3fv = brw_Normal3fv; - vfmt->SecondaryColor3fEXT = brw_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = brw_SecondaryColor3fvEXT; - vfmt->TexCoord1f = brw_TexCoord1f; - vfmt->TexCoord1fv = brw_TexCoord1fv; - vfmt->TexCoord2f = brw_TexCoord2f; - vfmt->TexCoord2fv = brw_TexCoord2fv; - vfmt->TexCoord3f = brw_TexCoord3f; - vfmt->TexCoord3fv = brw_TexCoord3fv; - vfmt->TexCoord4f = brw_TexCoord4f; - vfmt->TexCoord4fv = brw_TexCoord4fv; - vfmt->Vertex2f = brw_Vertex2f; - vfmt->Vertex2fv = brw_Vertex2fv; - vfmt->Vertex3f = brw_Vertex3f; - vfmt->Vertex3fv = brw_Vertex3fv; - vfmt->Vertex4f = brw_Vertex4f; - vfmt->Vertex4fv = brw_Vertex4fv; - vfmt->VertexAttrib1fNV = brw_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = brw_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = brw_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = brw_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = brw_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = brw_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = brw_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = brw_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = brw_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = brw_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = brw_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = brw_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = brw_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = brw_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = brw_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = brw_VertexAttrib4fvARB; -} -- 2.30.2