From e9b8df69b40c55953e1b3503690b54f993773223 Mon Sep 17 00:00:00 2001 From: Jakob Bornecrantz Date: Fri, 13 Jun 2008 12:21:58 +0200 Subject: [PATCH] i915: Support all primtive types in vbuf path --- .../drivers/i915simple/i915_prim_vbuf.c | 44 ++++++++++++++++++- 1 file changed, 42 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/i915simple/i915_prim_vbuf.c b/src/gallium/drivers/i915simple/i915_prim_vbuf.c index adfb16fbc5f..c7a31fdb70b 100644 --- a/src/gallium/drivers/i915simple/i915_prim_vbuf.c +++ b/src/gallium/drivers/i915simple/i915_prim_vbuf.c @@ -163,6 +163,10 @@ i915_vbuf_render_set_primitive( struct vbuf_render *render, i915_render->hwprim = PRIM3D_LINELIST; i915_render->fallback = 0; return TRUE; + case PIPE_PRIM_LINE_LOOP: + i915_render->hwprim = PRIM3D_LINELIST; + i915_render->fallback = PIPE_PRIM_LINE_LOOP; + return TRUE; case PIPE_PRIM_LINE_STRIP: i915_render->hwprim = PRIM3D_LINESTRIP; i915_render->fallback = 0; @@ -175,6 +179,10 @@ i915_vbuf_render_set_primitive( struct vbuf_render *render, i915_render->hwprim = PRIM3D_TRISTRIP; i915_render->fallback = 0; return TRUE; + case PIPE_PRIM_TRIANGLE_FAN: + i915_render->hwprim = PRIM3D_TRIFAN; + i915_render->fallback = 0; + return TRUE; case PIPE_PRIM_QUADS: i915_render->hwprim = PRIM3D_TRILIST; i915_render->fallback = PIPE_PRIM_QUADS; @@ -183,7 +191,12 @@ i915_vbuf_render_set_primitive( struct vbuf_render *render, i915_render->hwprim = PRIM3D_TRILIST; i915_render->fallback = PIPE_PRIM_QUAD_STRIP; return TRUE; + case PIPE_PRIM_POLYGON: + i915_render->hwprim = PRIM3D_POLY; + i915_render->fallback = 0; + return TRUE; default: + assert((int)"Error unkown primtive type" & 0); /* Actually, can handle a lot more just fine... Fixme. */ return FALSE; @@ -211,6 +224,13 @@ draw_arrays_generate_indices( struct vbuf_render *render, if (i < end) OUT_BATCH( i ); break; + case PIPE_PRIM_LINE_LOOP: + if (nr >= 2) { + for (i = start + 1; i < end; i++) + OUT_BATCH( (i-0) | (i+0) << 16 ); + OUT_BATCH( (i-0) | ( 0) << 16 ); + } + break; case PIPE_PRIM_QUADS: for (i = start; i + 3 < end; i += 4) { OUT_BATCH( (i+0) | (i+1) << 16 ); @@ -236,6 +256,11 @@ draw_arrays_calc_nr_indices( uint nr, unsigned type ) switch (type) { case 0: return nr; + case PIPE_PRIM_LINE_LOOP: + if (nr >= 2) + return nr * 2; + else + return 0; case PIPE_PRIM_QUADS: return (nr / 4) * 6; case PIPE_PRIM_QUAD_STRIP: @@ -262,6 +287,8 @@ draw_arrays_fallback( struct vbuf_render *render, i915_emit_hardware_state( i915 ); nr_indices = draw_arrays_calc_nr_indices( nr, i915_render->fallback ); + if (!nr_indices) + return; if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) { FLUSH_BATCH(NULL); @@ -328,6 +355,13 @@ draw_generate_indices( struct vbuf_render *render, OUT_BATCH( indices[i] ); } break; + case PIPE_PRIM_LINE_LOOP: + if (nr_indices >= 2) { + for (i = 1; i < nr_indices; i++) + OUT_BATCH( indices[i-0] | indices[i+0] << 16 ); + OUT_BATCH( indices[i-0] | indices[0] << 16 ); + } + break; case PIPE_PRIM_QUADS: for (i = 0; i + 3 < nr_indices; i += 4) { OUT_BATCH( indices[i+0] | indices[i+1] << 16 ); @@ -354,6 +388,11 @@ draw_calc_nr_indices( uint nr_indices, unsigned type ) switch (type) { case 0: return nr_indices; + case PIPE_PRIM_LINE_LOOP: + if (nr_indices >= 2) + return nr_indices * 2; + else + return 0; case PIPE_PRIM_QUADS: return (nr_indices / 4) * 6; case PIPE_PRIM_QUAD_STRIP: @@ -374,9 +413,10 @@ i915_vbuf_render_draw( struct vbuf_render *render, unsigned save_nr_indices; save_nr_indices = nr_indices; - nr_indices = draw_calc_nr_indices( nr_indices, i915_render->fallback ); - assert(nr_indices); + nr_indices = draw_calc_nr_indices( nr_indices, i915_render->fallback ); + if (!nr_indices) + return; if (i915->dirty) i915_update_derived( i915 ); -- 2.30.2