From eab3cabb9deb0e34681aad29e51fdb1f9d0251bd Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Thu, 18 Jun 2020 10:41:43 +0200 Subject: [PATCH] docs/features: update ARB_texture_buffer_object line This extension isn't just exposed in OpenGL 3.1 contexts any longer, and Zink supports it. Let's mark it as such. --- docs/features.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/features.txt b/docs/features.txt index 022234a2cfa..218d0730d48 100644 --- a/docs/features.txt +++ b/docs/features.txt @@ -76,7 +76,7 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv GL_ARB_copy_buffer (Buffer copying) DONE (v3d, zink) GL_NV_primitive_restart (Primitive restart) DONE (v3d) 16 vertex texture image units DONE (zink) - GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts) + GL_ARB_texture_buffer_object (Texture buffer objs) DONE (zink) GL_ARB_texture_rectangle (Rectangular textures) DONE (v3d, zink) GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d) GL_EXT_texture_snorm (Signed normalized textures) DONE (v3d, zink) -- 2.30.2