From eaca19edbbe7876079aa33d7f75d93601677081b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 9 Apr 2009 14:35:36 -0600 Subject: [PATCH] st: add const qualifiers, use GL types --- src/mesa/state_tracker/st_cb_texture.c | 23 ++++++++++------------- 1 file changed, 10 insertions(+), 13 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 405af024b7d..c9f57510c0e 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -88,7 +88,7 @@ gl_target_to_pipe(GLenum target) * Return nominal bytes per texel for a compressed format, 0 for non-compressed * format. */ -static int +static GLuint compressed_num_bytes(GLuint mesaFormat) { switch(mesaFormat) { @@ -563,8 +563,8 @@ st_TexImage(GLcontext * ctx, memcpy(texImage->Data, pixels, imageSize); } else { - GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height, - format, type); + const GLuint srcImageStride = + _mesa_image_image_stride(unpack, width, height, format, type); GLint i; const GLubyte *src = (const GLubyte *) pixels; @@ -678,10 +678,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_image *texImage, GLboolean compressed) { struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, - texImage->Width, - texImage->Height, - format, type); + const GLuint dstImageStride = + _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, + format, type); GLuint depth, i; GLubyte *dest; @@ -779,8 +778,8 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, { struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstRowStride; - GLuint srcImageStride = _mesa_image_image_stride(packing, width, height, - format, type); + const GLuint srcImageStride = + _mesa_image_image_stride(packing, width, height, format, type); GLint i; const GLubyte *src; @@ -1106,7 +1105,7 @@ st_copy_texsubimage(GLcontext *ctx, PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { /* draw textured quad to do the copy */ - int srcY0, srcY1; + GLint srcY0, srcY1; dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, stImage->level, @@ -1339,9 +1338,7 @@ st_finalize_texture(GLcontext *ctx, { struct st_texture_object *stObj = st_texture_object(tObj); const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - int comp_byte = 0; - int cpp; - GLuint face; + GLuint comp_byte = 0, cpp, face; struct st_texture_image *firstImage; *needFlush = GL_FALSE; -- 2.30.2