From eb095b67ad230876bc0ea1266b0a39244b1124b4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 10 Feb 2010 08:27:03 -0700 Subject: [PATCH] glsl: GLSL extensions have the GL_ prefix Both the #extension directive name and the preprocessor symbol start with the GL_ prefix. For example: ... New glean/glsl1 tests have been added to test the #extension feature. --- src/mesa/shader/slang/slang_compile.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 63d10f45978..49fe2fa897a 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2608,8 +2608,8 @@ compile_with_grammar(const char *source, return GL_FALSE; } - if (sl_pp_context_add_extension(context, "ARB_draw_buffers", "GL_ARB_draw_buffers") || - sl_pp_context_add_extension(context, "ARB_texture_rectangle", "GL_ARB_texture_rectangle")) { + if (sl_pp_context_add_extension(context, "GL_ARB_draw_buffers", "GL_ARB_draw_buffers") || + sl_pp_context_add_extension(context, "GL_ARB_texture_rectangle", "GL_ARB_texture_rectangle")) { slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); sl_pp_context_destroy(context); return GL_FALSE; -- 2.30.2