From eb2a6d62f9353d90be757fc1617040c7ccddac39 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 21 Dec 2006 17:50:07 -0700 Subject: [PATCH] s/attribute/varying/ --- src/mesa/swrast/s_tritemp.h | 9 +++++---- src/mesa/swrast/swrast.h | 2 +- src/mesa/swrast_setup/ss_context.c | 2 +- 3 files changed, 7 insertions(+), 6 deletions(-) diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 0ed1772a886..c85379b4b16 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -41,7 +41,7 @@ * INTERP_TEX - if defined, interpolate set 0 float STRQ texcoords * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red) * INTERP_MULTITEX - if defined, interpolate N units of STRQ texcoords - * INTERP_VARYING - if defined, interpolate M floats of GLSL varyings + * INTERP_VARYING - if defined, interpolate M GLSL varyings * * When one can directly address pixels in the color buffer the following * macros can be defined and used to compute pixel addresses during @@ -144,6 +144,7 @@ #ifdef INTERP_VARYING +/* XXX need a varyingEnabled[] check */ #define VARYING_LOOP(CODE) \ { \ GLuint iv, ic; \ @@ -669,8 +670,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, /* win[3] is 1/W */ const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3]; VARYING_LOOP( - GLfloat eMaj_dvar = vMax->attribute[iv][ic] * wMax - vMin->attribute[iv][ic] * wMin; - GLfloat eBot_dvar = vMid->attribute[iv][ic] * wMid - vMin->attribute[iv][ic] * wMin; + GLfloat eMaj_dvar = vMax->varying[iv][ic] * wMax - vMin->varying[iv][ic] * wMin; + GLfloat eBot_dvar = vMid->varying[iv][ic] * wMid - vMin->varying[iv][ic] * wMin; span.varStepX[iv][ic] = oneOverArea * (eMaj_dvar * eBot.dy - eMaj.dy * eBot_dvar); span.varStepY[iv][ic] = oneOverArea * (eMaj.dx * eBot_dvar - eMaj_dvar * eBot.dx); ) @@ -1060,7 +1061,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_VARYING VARYING_LOOP( const GLfloat invW = vLower->win[3]; - const GLfloat var0 = vLower->attribute[iv][ic] * invW; + const GLfloat var0 = vLower->varying[iv][ic] * invW; varLeft[iv][ic] = var0 + (span.varStepX[iv][ic] * adjx + span.varStepY[iv][ic] * adjy) * (1.0f / FIXED_SCALE); dvarOuter[iv][ic] = span.varStepY[iv][ic] + dxOuter * span.varStepX[iv][ic]; diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 09686c8380a..2c1c0952afc 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -73,7 +73,7 @@ typedef struct { GLfloat fog; GLfloat index; GLfloat pointSize; - GLfloat attribute[MAX_VERTEX_ATTRIBS][4]; + GLfloat varying[MAX_VERTEX_ATTRIBS][4]; } SWvertex; diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index 924b423e886..f17e69bfb2f 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -156,7 +156,7 @@ _swsetup_RenderStart( GLcontext *ctx ) for (i = 0; i < ctx->Const.MaxVarying; i++) { if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) { EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, - attribute[i] ); + varying[i] ); } } } -- 2.30.2