From eb732b1bbb4e4bdd018ee9a1653a62fd8dce2d55 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 08:41:08 -0600 Subject: [PATCH] mesa: additional comments in format code --- src/mesa/main/formats.c | 29 ++++++++++++++++++++++++++++- 1 file changed, 28 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 45ac39a8189..d6a1ec81b6c 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -39,7 +39,8 @@ struct gl_format_info /** * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, - * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT. + * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, + * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. */ GLenum BaseFormat; @@ -577,6 +578,11 @@ _mesa_get_format_info(gl_format format) } +/** + * Return bytes needed to store a block of pixels in the given format. + * Normally, a block is 1x1 (a single pixel). But for compressed formats + * a block may be 4x4 or 8x4, etc. + */ GLuint _mesa_get_format_bytes(gl_format format) { @@ -586,6 +592,11 @@ _mesa_get_format_bytes(gl_format format) } +/** + * Return bits per component for the given format. + * \param format one of MESA_FORMAT_x + * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. + */ GLint _mesa_get_format_bits(gl_format format, GLenum pname) { @@ -636,6 +647,15 @@ _mesa_get_format_bits(gl_format format, GLenum pname) } +/** + * Return the data type (or more specifically, the data representation) + * for the given format. + * The return value will be one of: + * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] + * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] + * GL_UNSIGNED_INT = an ordinary unsigned integer + * GL_FLOAT = an ordinary float + */ GLenum _mesa_get_format_datatype(gl_format format) { @@ -644,6 +664,12 @@ _mesa_get_format_datatype(gl_format format) } +/** + * Return the basic format for the given type. The result will be + * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, + * GL_STENCIL_INDEX, GL_DEPTH_STENCIL. + */ GLenum _mesa_get_format_base_format(gl_format format) { @@ -652,6 +678,7 @@ _mesa_get_format_base_format(gl_format format) } +/** Is the given format a compressed format? */ GLboolean _mesa_is_format_compressed(gl_format format) { -- 2.30.2