From eb8aa93c03ee89ffd3041d41b6293e4b282b6ce6 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Fri, 14 Apr 2017 16:25:58 +1000 Subject: [PATCH] glsl: disable varying packing for varying used by interpolateAt* Currently the NIR backends depend on GLSL IR copy propagation to fix up the interpolateAt* function params after varying packing changes the shader input to a global. It's possible copy propagation might not always do what we need it too, and we also shouldn't depend on optimisations to do this type of thing for us. I'm not sure if the same is true for TGSI, but the following commit should re-enable packing for most cases in a safer way, so we just disable it everywhere. No change in shader-db for i965 (BDW) Acked-by: Elie Tournier Reviewed-by: Kenneth Graunke --- src/compiler/glsl/ast_function.cpp | 2 ++ src/compiler/glsl/link_varyings.cpp | 17 +++++++++++++---- src/compiler/glsl/lower_packed_varyings.cpp | 7 ++++--- 3 files changed, 19 insertions(+), 7 deletions(-) diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp index 9f03f321483..1b90937ec8c 100644 --- a/src/compiler/glsl/ast_function.cpp +++ b/src/compiler/glsl/ast_function.cpp @@ -235,6 +235,8 @@ verify_parameter_modes(_mesa_glsl_parse_state *state, formal->name); return false; } + + val->variable_referenced()->data.must_be_shader_input = 1; } /* Verify that 'out' and 'inout' actual parameters are lvalues. */ diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index e6947692aff..6bcec72f5fc 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1461,17 +1461,24 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) ? consumer_stage : producer_stage; const glsl_type *type = get_varying_type(var, stage); + if (producer_var && consumer_var && + consumer_var->data.must_be_shader_input) { + producer_var->data.must_be_shader_input = 1; + } + this->matches[this->num_matches].packing_class = this->compute_packing_class(var); this->matches[this->num_matches].packing_order = this->compute_packing_order(var); - if (this->disable_varying_packing && !is_varying_packing_safe(type, var)) { + if ((this->disable_varying_packing && !is_varying_packing_safe(type, var)) || + var->data.must_be_shader_input) { unsigned slots = type->count_attribute_slots(false); this->matches[this->num_matches].num_components = slots * 4; } else { this->matches[this->num_matches].num_components = type->component_slots(); } + this->matches[this->num_matches].producer_var = producer_var; this->matches[this->num_matches].consumer_var = consumer_var; this->num_matches++; @@ -1544,7 +1551,8 @@ varying_matches::assign_locations(struct gl_shader_program *prog, * we can pack varyings together that are only used for transform * feedback. */ - if ((this->disable_varying_packing && + if (var->data.must_be_shader_input || + (this->disable_varying_packing && !(previous_var_xfb_only && var->data.is_xfb_only)) || (i > 0 && this->matches[i - 1].packing_class != this->matches[i].packing_class )) { @@ -1660,8 +1668,9 @@ varying_matches::compute_packing_class(const ir_variable *var) * Therefore, the packing class depends only on the interpolation type. */ unsigned packing_class = var->data.centroid | (var->data.sample << 1) | - (var->data.patch << 2); - packing_class *= 4; + (var->data.patch << 2) | + (var->data.must_be_shader_input << 3); + packing_class *= 8; packing_class += var->is_interpolation_flat() ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation; return packing_class; diff --git a/src/compiler/glsl/lower_packed_varyings.cpp b/src/compiler/glsl/lower_packed_varyings.cpp index 13f7e5b52da..b1a3b49b1d5 100644 --- a/src/compiler/glsl/lower_packed_varyings.cpp +++ b/src/compiler/glsl/lower_packed_varyings.cpp @@ -742,10 +742,11 @@ lower_packed_varyings_visitor::get_packed_varying_deref( bool lower_packed_varyings_visitor::needs_lowering(ir_variable *var) { - /* Things composed of vec4's and varyings with explicitly assigned - * locations don't need lowering. Everything else does. + /* Things composed of vec4's, varyings with explicitly assigned + * locations or varyings marked as must_be_shader_input (which might be used + * by interpolateAt* functions) shouldn't be lowered. Everything else can be. */ - if (var->data.explicit_location) + if (var->data.explicit_location || var->data.must_be_shader_input) return false; /* Override disable_varying_packing if the var is only used by transform -- 2.30.2