From eba5b610b9d0c782e669efafa7ee1b785ce3254d Mon Sep 17 00:00:00 2001 From: Felix Kuehling Date: Wed, 2 Feb 2005 15:57:25 +0000 Subject: [PATCH] Check for heap == NULL before driSetTextureSwapCounterLocation. --- src/mesa/drivers/dri/savage/savage_xmesa.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 5592d0906a7..1ce8a4b88fd 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -379,8 +379,11 @@ savageCreateContext( const __GLcontextModes *mesaVis, &imesa->swapped, sizeof( savageTexObj ), (destroy_texture_object_t *) savageDestroyTexObj ); - driSetTextureSwapCounterLocation( imesa->textureHeaps[i], - & imesa->c_textureSwaps ); + /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen + * if there is not enough card memory for a card texture heap. */ + if (imesa->textureHeaps[i]) + driSetTextureSwapCounterLocation( imesa->textureHeaps[i], + & imesa->c_textureSwaps ); } imesa->texture_depth = driQueryOptioni (&imesa->optionCache, "texture_depth"); -- 2.30.2