From ebaee9da4adaad10e1c46bdd2f5521175ea04044 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 1 Sep 2017 22:35:43 -0700 Subject: [PATCH] intel/fs: Uniformize the index in readInvocation The index is any value provided by the shader and this can be called in non-uniform control flow so we can't just take component 0. Found by inspection. Reviewed-by: Iago Toral Quiroga --- src/intel/compiler/brw_fs_nir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 07bb1ad0e13..201a23f83bd 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -4305,7 +4305,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr fs_reg tmp = bld.vgrf(value.type); bld.exec_all().emit(SHADER_OPCODE_BROADCAST, tmp, value, - component(invocation, 0)); + bld.emit_uniformize(invocation)); bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), fs_reg(component(tmp, 0))); -- 2.30.2