From ebbd34a468a9e8f3f4d8900be38755d77a662f1f Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Sat, 29 Nov 2014 22:12:12 -0500 Subject: [PATCH] st/mesa: avoid exposing EXT_texture_integer for pre-GLSL 1.30 MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit For drivers building up to GL(ES)3, only expose the actual extension if the API will let it be used (e.g. via overrides/debug flags that enable higher versions). Signed-off-by: Ilia Mirkin Reviewed-by: Marek Olšák --- src/mesa/state_tracker/st_extensions.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index bdfab8b41e7..20a6845e3b2 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -696,6 +696,9 @@ void st_init_extensions(struct pipe_screen *screen, extensions->EXT_shader_integer_mix = GL_TRUE; } + + /* Integer textures make no sense before GLSL 1.30 */ + extensions->EXT_texture_integer = GL_FALSE; } consts->UniformBooleanTrue = consts->NativeIntegers ? ~0 : fui(1.0f); -- 2.30.2