From ecace268535993bce954ee4e7516f9bbc60acc46 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 8 Jan 2020 08:55:16 +0100 Subject: [PATCH] radv/gfx10: improve performance for TES using PrimID but not exporting it This field is for the primitive ID export to the fragment shader. Ported from RadeonSI. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_pipeline.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index dcc9518bfe9..eaedc023873 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -3991,7 +3991,7 @@ radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs, radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, S_028A84_PRIMITIVEID_EN(es_enable_prim_id) | - S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id)); + S_028A84_NGG_DISABLE_PROVOK_REUSE(outinfo->export_prim_id)); radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE, ngg_state->vgt_esgs_ring_itemsize); -- 2.30.2