From ecda98fbb2d27a9b6d2d3e1d30368b2b9b1cd027 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 13 Aug 2019 11:08:40 -0500 Subject: [PATCH] intel/compiler: Expose brw_texture_offset to C Some day we probably want to move it out of brw_shader if we're going to share it with IBC but that can be another day. Reviewed-by: Kenneth Graunke Reviewed-by: Kristian H. Kristensen Part-of: --- src/intel/compiler/brw_shader.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/intel/compiler/brw_shader.h b/src/intel/compiler/brw_shader.h index 984026f771d..03b09cce8e1 100644 --- a/src/intel/compiler/brw_shader.h +++ b/src/intel/compiler/brw_shader.h @@ -89,9 +89,6 @@ public: virtual void invalidate_analysis(brw::analysis_dependency_class c); }; -bool brw_texture_offset(const nir_tex_instr *tex, unsigned src, - uint32_t *offset_bits); - #else struct backend_shader; #endif /* __cplusplus */ @@ -128,6 +125,9 @@ brw_get_scratch_size(int size) return MAX2(1024, util_next_power_of_two(size)); } +bool brw_texture_offset(const nir_tex_instr *tex, unsigned src, + uint32_t *offset_bits); + /** * Scratch data used when compiling a GLSL geometry shader. */ -- 2.30.2