From ed6153012167fc7176a23f23ee4cccce9cbaee4a Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 8 Jun 2016 10:18:33 +1000 Subject: [PATCH] glsl: reserve parameter storage on cache restore MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Since we know how big the list will be we can allocate the storage upfront. Reviewed-by: Nicolai Hähnle --- src/compiler/glsl/shader_cache.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 92417e8eb30..d95f136074e 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1101,6 +1101,7 @@ read_shader_parameters(struct blob_reader *metadata, uint32_t i = 0; uint32_t num_parameters = blob_read_uint32(metadata); + _mesa_reserve_parameter_storage(params, num_parameters); while (i < num_parameters) { gl_register_file type = (gl_register_file) blob_read_uint32(metadata); const char *name = blob_read_string(metadata); -- 2.30.2