From ed9d1bef81c9a5601f81d65ebbf30335c485a48e Mon Sep 17 00:00:00 2001 From: Homer Hsing Date: Mon, 21 May 2012 08:07:20 -0600 Subject: [PATCH] docs: fix a typo Signed-off-by: Brian Paul --- docs/dispatch.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/dispatch.html b/docs/dispatch.html index c3a33b90bf7..620aecd7471 100644 --- a/docs/dispatch.html +++ b/docs/dispatch.html @@ -84,7 +84,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)

The problem with this simple implementation is the large amount of overhead that it adds to every GL function call.

-

In a multithreaded environment, a niave implementation of +

In a multithreaded environment, a naive implementation of GET_DISPATCH involves a call to pthread_getspecific or a similar function. Mesa provides a wrapper function called _glapi_get_dispatch that is used by default.

-- 2.30.2