From ee8d2e280445b3f732e010bc6e2507483213a51a Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 2 Mar 2017 17:08:34 +1100 Subject: [PATCH] docs: update envvars.html to reflect having a cache per arch --- docs/envvars.html | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/envvars.html b/docs/envvars.html index 9f1f70858d8..aa56cd1a9f4 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -119,7 +119,10 @@ if it's higher than what's normally reported. (for developers only) the on-disk cache of compiled GLSL programs. Should be set to a number optionally followed by 'K', 'M', or 'G' to specify a size in kilobytes, megabytes, or gigabytes. By default, gigabytes will be -assumed. And if unset, a maximum size of 1GB will be used. +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate +cache might be created for each architecture that Mesa is installed for on +your system. For example under the default settings you may end up with a 1GB +cache for x86_64 and another 1GB cache for i386.
  • MESA_GLSL_CACHE_DIR - if set, determines the directory to be used for the on-disk cache of compiled GLSL programs. If this variable is not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if -- 2.30.2