From ef17cc9cb697a7146cf2a3dba2eb0f6a968918cc Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 8 Mar 2013 22:29:34 +0100 Subject: [PATCH] softpipe: don't use samplers with prebaked sampler and sampler_view state This is needed for handling the dx10-style sample opcodes. This also simplifies the logic by getting rid of sampler variants completely (sampler_views though OTOH have sort of variants because some of their state is different depending on the shader stage they are bound to). No significant performance difference (openarena run: 840 frames in 459.8 seconds vs. 840 frames in 460.5 seconds). v2: fix reference counting bug spotted by Jose. Reviewed-by: Jose Fonseca --- src/gallium/drivers/softpipe/sp_context.h | 8 +- src/gallium/drivers/softpipe/sp_state.h | 8 + .../drivers/softpipe/sp_state_derived.c | 33 +- .../drivers/softpipe/sp_state_sampler.c | 184 +-- src/gallium/drivers/softpipe/sp_tex_sample.c | 1274 +++++++++-------- src/gallium/drivers/softpipe/sp_tex_sample.h | 138 +- 6 files changed, 779 insertions(+), 866 deletions(-) diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index dcd29be132f..ed38bacc416 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -80,7 +80,7 @@ struct softpipe_context { struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; - struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; @@ -184,8 +184,10 @@ struct softpipe_context { * Texture caches for vertex, fragment, geometry stages. * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory * for compute shaders. + * XXX wouldn't it make more sense for the tile cache to just be part + * of sp_sampler_view? */ - struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS]; + struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned dump_fs : 1; unsigned dump_gs : 1; @@ -199,8 +201,6 @@ softpipe_context( struct pipe_context *pipe ) return (struct softpipe_context *)pipe; } -void -softpipe_reset_sampler_variants(struct softpipe_context *softpipe); struct pipe_context * softpipe_create_context( struct pipe_screen *, void *priv ); diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index e2c49d27bd5..bf8370ecfbe 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -155,6 +155,14 @@ softpipe_set_framebuffer_state(struct pipe_context *, void softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim); +void +softpipe_set_sampler_views(struct pipe_context *pipe, + unsigned shader, + unsigned start, + unsigned num, + struct pipe_sampler_view **views); + + void softpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info); diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c index 8fbe27bc0fc..85fd47d5879 100644 --- a/src/gallium/drivers/softpipe/sp_state_derived.c +++ b/src/gallium/drivers/softpipe/sp_state_derived.c @@ -36,6 +36,7 @@ #include "sp_screen.h" #include "sp_state.h" #include "sp_texture.h" +#include "sp_tex_sample.h" #include "sp_tex_tile_cache.h" @@ -204,13 +205,33 @@ compute_cliprect(struct softpipe_context *sp) } +static void +set_shader_sampler(struct softpipe_context *softpipe, + unsigned shader, + int max_sampler) +{ + int i; + for (i = 0; i <= max_sampler; i++) { + softpipe->tgsi.sampler[shader]->sp_sampler[i] = + (struct sp_sampler *)(softpipe->samplers[shader][i]); + } +} + static void update_tgsi_samplers( struct softpipe_context *softpipe ) { unsigned i, sh; - softpipe_reset_sampler_variants( softpipe ); + set_shader_sampler(softpipe, PIPE_SHADER_VERTEX, + softpipe->vs->max_sampler); + set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT, + softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]); + if (softpipe->gs) { + set_shader_sampler(softpipe, PIPE_SHADER_GEOMETRY, + softpipe->gs->max_sampler); + } + /* XXX is this really necessary here??? */ for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) { for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[sh][i]; @@ -314,12 +335,9 @@ update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim) /* sampler state */ softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; - /* sampler view */ - pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit], - softpipe->pstipple.sampler_view); - - sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit], - softpipe->pstipple.sampler_view); + /* sampler view state */ + softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT, + unit, 1, &softpipe->pstipple.sampler_view); softpipe->dirty |= SP_NEW_SAMPLER; } @@ -358,6 +376,7 @@ softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim) update_polygon_stipple_enable(softpipe, prim); #endif + /* TODO: this looks suboptimal */ if (softpipe->dirty & (SP_NEW_SAMPLER | SP_NEW_TEXTURE | SP_NEW_FS | diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c index eb02ecb0169..aeb2b9da899 100644 --- a/src/gallium/drivers/softpipe/sp_state_sampler.c +++ b/src/gallium/drivers/softpipe/sp_state_sampler.c @@ -41,31 +41,6 @@ #include "sp_tex_tile_cache.h" -struct sp_sampler { - struct pipe_sampler_state base; - struct sp_sampler_variant *variants; - struct sp_sampler_variant *current; -}; - -static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler ) -{ - return (struct sp_sampler *)sampler; -} - - -static void * -softpipe_create_sampler_state(struct pipe_context *pipe, - const struct pipe_sampler_state *sampler) -{ - struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler); - - sp_sampler->base = *sampler; - sp_sampler->variants = NULL; - - return (void *)sp_sampler; -} - - /** * Bind a range [start, start+num-1] of samplers for a shader stage. */ @@ -142,24 +117,6 @@ softpipe_bind_geometry_sampler_states(struct pipe_context *pipe, } -static struct pipe_sampler_view * -softpipe_create_sampler_view(struct pipe_context *pipe, - struct pipe_resource *resource, - const struct pipe_sampler_view *templ) -{ - struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); - - if (view) { - *view = *templ; - view->reference.count = 1; - view->texture = NULL; - pipe_resource_reference(&view->texture, resource); - view->context = pipe; - } - - return view; -} - static void softpipe_sampler_view_destroy(struct pipe_context *pipe, @@ -170,7 +127,7 @@ softpipe_sampler_view_destroy(struct pipe_context *pipe, } -static void +void softpipe_set_sampler_views(struct pipe_context *pipe, unsigned shader, unsigned start, @@ -194,12 +151,29 @@ softpipe_set_sampler_views(struct pipe_context *pipe, /* set the new sampler views */ for (i = 0; i < num; i++) { - pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i], - views[i]); + struct sp_sampler_view *sp_sviewsrc; + struct sp_sampler_view *sp_sviewdst = + &softpipe->tgsi.sampler[shader]->sp_sview[start + i]; + struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i]; + pipe_sampler_view_reference(pview, views[i]); sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i], views[i]); + /* + * We don't really have variants, however some bits are different per shader, + * so just copy? + */ + sp_sviewsrc = (struct sp_sampler_view *)*pview; + if (sp_sviewsrc) { + memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc)); + sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader); + sp_sviewdst->cache = softpipe->tex_cache[shader][start + i]; + } + else { + memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc)); + } } + /* find highest non-null sampler_views[] entry */ { unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num); @@ -246,128 +220,10 @@ softpipe_set_geometry_sampler_views(struct pipe_context *pipe, } -/** - * Find/create an sp_sampler_variant object for sampling the given texture, - * sampler and tex unit. - * - * Note that the tex unit is significant. We can't re-use a sampler - * variant for multiple texture units because the sampler variant contains - * the texture object pointer. If the texture object pointer were stored - * somewhere outside the sampler variant, we could re-use samplers for - * multiple texture units. - */ -static struct sp_sampler_variant * -get_sampler_variant( unsigned unit, - struct sp_sampler *sampler, - struct pipe_sampler_view *view, - unsigned processor ) -{ - struct softpipe_resource *sp_texture = softpipe_resource(view->texture); - struct sp_sampler_variant *v = NULL; - union sp_sampler_key key; - - /* if this fails, widen the key.unit field and update this assertion */ - assert(PIPE_MAX_SAMPLERS <= 16); - - key.bits.target = sp_texture->base.target; - key.bits.is_pot = sp_texture->pot; - key.bits.processor = processor; - key.bits.unit = unit; - key.bits.swizzle_r = view->swizzle_r; - key.bits.swizzle_g = view->swizzle_g; - key.bits.swizzle_b = view->swizzle_b; - key.bits.swizzle_a = view->swizzle_a; - key.bits.pad = 0; - - if (sampler->current && - key.value == sampler->current->key.value) { - v = sampler->current; - } - - if (v == NULL) { - for (v = sampler->variants; v; v = v->next) - if (v->key.value == key.value) - break; - - if (v == NULL) { - v = sp_create_sampler_variant( &sampler->base, key ); - v->next = sampler->variants; - sampler->variants = v; - } - } - - sampler->current = v; - return v; -} - - -/** - * Reset the sampler variants for a shader stage (vert, frag, geom). - */ -static void -reset_sampler_variants(struct softpipe_context *softpipe, - unsigned shader, - unsigned tgsi_shader, - int max_sampler) -{ - int i; - - for (i = 0; i <= max_sampler; i++) { - if (softpipe->samplers[shader][i]) { - softpipe->tgsi.sampler[shader]->sp_sampler[i] = - get_sampler_variant(i, - sp_sampler(softpipe->samplers[shader][i]), - softpipe->sampler_views[shader][i], - tgsi_shader); - - sp_sampler_variant_bind_view(softpipe->tgsi.sampler[shader]->sp_sampler[i], - softpipe->tex_cache[shader][i], - softpipe->sampler_views[shader][i]); - } - } -} - - -void -softpipe_reset_sampler_variants(struct softpipe_context *softpipe) -{ - /* It's a bit hard to build these samplers ahead of time -- don't - * really know which samplers are going to be used for vertex and - * fragment programs. - */ - - /* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */ - reset_sampler_variants(softpipe, - PIPE_SHADER_VERTEX, - TGSI_PROCESSOR_VERTEX, - softpipe->vs->max_sampler); - - reset_sampler_variants(softpipe, - PIPE_SHADER_FRAGMENT, - TGSI_PROCESSOR_FRAGMENT, - softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]); - - if (softpipe->gs) { - reset_sampler_variants(softpipe, - PIPE_SHADER_GEOMETRY, - TGSI_PROCESSOR_GEOMETRY, - softpipe->gs->max_sampler); - } -} - - static void softpipe_delete_sampler_state(struct pipe_context *pipe, void *sampler) { - struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler; - struct sp_sampler_variant *v, *tmp; - - for (v = sp_sampler->variants; v; v = tmp) { - tmp = v->next; - sp_sampler_variant_destroy(v); - } - FREE( sampler ); } diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 8e16ff9e0f0..963afbcab11 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -40,8 +40,10 @@ #include "util/u_math.h" #include "util/u_format.h" #include "util/u_memory.h" +#include "util/u_inlines.h" #include "sp_quad.h" /* only for #define QUAD_* tokens */ #include "sp_tex_sample.h" +#include "sp_texture.h" #include "sp_tex_tile_cache.h" @@ -485,33 +487,33 @@ wrap_array_layer(float coord, unsigned size, int *layer) * derivatives w.r.t X and Y, then compute lambda (level of detail). */ static float -compute_lambda_1d(const struct sp_sampler_variant *samp, +compute_lambda_1d(const struct sp_sampler_view *sview, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sview->base.texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); - float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); + float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); return util_fast_log2(rho); } static float -compute_lambda_2d(const struct sp_sampler_variant *samp, +compute_lambda_2d(const struct sp_sampler_view *sview, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sview->base.texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); - float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); - float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); + float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); + float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); float rho = MAX2(maxx, maxy); return util_fast_log2(rho); @@ -519,21 +521,21 @@ compute_lambda_2d(const struct sp_sampler_variant *samp, static float -compute_lambda_3d(const struct sp_sampler_variant *samp, +compute_lambda_3d(const struct sp_sampler_view *sview, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sview->base.texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); - float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); - float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); - float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); + float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); + float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); + float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level); float rho; rho = MAX2(maxx, maxy); @@ -548,7 +550,7 @@ compute_lambda_3d(const struct sp_sampler_variant *samp, * Since there aren't derivatives to use, just return 0. */ static float -compute_lambda_vert(const struct sp_sampler_variant *samp, +compute_lambda_vert(const struct sp_sampler_view *sview, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE]) @@ -574,35 +576,35 @@ compute_lambda_vert(const struct sp_sampler_variant *samp, static INLINE const float * -get_texel_2d_no_border(const struct sp_sampler_variant *samp, - union tex_tile_address addr, int x, int y) +get_texel_2d_no_border(const struct sp_sampler_view *sp_sview, + union tex_tile_address addr, int x, int y) { const struct softpipe_tex_cached_tile *tile; - addr.bits.x = x / TILE_SIZE; addr.bits.y = y / TILE_SIZE; y %= TILE_SIZE; x %= TILE_SIZE; - tile = sp_get_cached_tile_tex(samp->cache, addr); + tile = sp_get_cached_tile_tex(sp_sview->cache, addr); return &tile->data.color[y][x][0]; } static INLINE const float * -get_texel_2d(const struct sp_sampler_variant *samp, - union tex_tile_address addr, int x, int y) +get_texel_2d(const struct sp_sampler_view *sp_sview, + const struct sp_sampler *sp_samp, + union tex_tile_address addr, int x, int y) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; unsigned level = addr.bits.level; if (x < 0 || x >= (int) u_minify(texture->width0, level) || y < 0 || y >= (int) u_minify(texture->height0, level)) { - return samp->sampler->border_color.f; + return sp_samp->base.border_color.f; } else { - return get_texel_2d_no_border( samp, addr, x, y ); + return get_texel_2d_no_border( sp_sview, addr, x, y ); } } @@ -659,11 +661,11 @@ get_next_face(unsigned face, int x, int y) } static INLINE const float * -get_texel_cube_seamless(const struct sp_sampler_variant *samp, +get_texel_cube_seamless(const struct sp_sampler_view *sp_sview, union tex_tile_address addr, int x, int y, float *corner) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; unsigned level = addr.bits.level; unsigned face = addr.bits.face; int new_x, new_y; @@ -681,11 +683,11 @@ get_texel_cube_seamless(const struct sp_sampler_variant *samp, const float *c1, *c2, *c3; int fx = x < 0 ? 0 : max_x - 1; int fy = y < 0 ? 0 : max_y - 1; - c1 = get_texel_2d_no_border( samp, addr, fx, fy); + c1 = get_texel_2d_no_border( sp_sview, addr, fx, fy); addr.bits.face = get_next_face(face, (x < 0) ? -1 : 1, 0); - c2 = get_texel_2d_no_border( samp, addr, (x < 0) ? max_x - 1 : 0, fy); + c2 = get_texel_2d_no_border( sp_sview, addr, (x < 0) ? max_x - 1 : 0, fy); addr.bits.face = get_next_face(face, 0, (y < 0) ? -1 : 1); - c3 = get_texel_2d_no_border( samp, addr, fx, (y < 0) ? max_y - 1 : 0); + c3 = get_texel_2d_no_border( sp_sview, addr, fx, (y < 0) ? max_y - 1 : 0); for (c = 0; c < TGSI_QUAD_SIZE; c++) corner[c] = CLAMP((c1[c] + c2[c] + c3[c]), 0.0F, 1.0F) / 3; @@ -707,25 +709,25 @@ get_texel_cube_seamless(const struct sp_sampler_variant *samp, } addr.bits.face = face; - return get_texel_2d_no_border( samp, addr, new_x, new_y ); + return get_texel_2d_no_border( sp_sview, addr, new_x, new_y ); } /* Gather a quad of adjacent texels within a tile: */ static INLINE void -get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp, - union tex_tile_address addr, - unsigned x, unsigned y, - const float *out[4]) +get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_view *sp_sview, + union tex_tile_address addr, + unsigned x, unsigned y, + const float *out[4]) { - const struct softpipe_tex_cached_tile *tile; + const struct softpipe_tex_cached_tile *tile; addr.bits.x = x / TILE_SIZE; addr.bits.y = y / TILE_SIZE; y %= TILE_SIZE; x %= TILE_SIZE; - tile = sp_get_cached_tile_tex(samp->cache, addr); + tile = sp_get_cached_tile_tex(sp_sview->cache, addr); out[0] = &tile->data.color[y ][x ][0]; out[1] = &tile->data.color[y ][x+1][0]; @@ -737,31 +739,32 @@ get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp, /* Gather a quad of potentially non-adjacent texels: */ static INLINE void -get_texel_quad_2d_no_border(const struct sp_sampler_variant *samp, - union tex_tile_address addr, - int x0, int y0, - int x1, int y1, - const float *out[4]) +get_texel_quad_2d_no_border(const struct sp_sampler_view *sp_sview, + union tex_tile_address addr, + int x0, int y0, + int x1, int y1, + const float *out[4]) { - out[0] = get_texel_2d_no_border( samp, addr, x0, y0 ); - out[1] = get_texel_2d_no_border( samp, addr, x1, y0 ); - out[2] = get_texel_2d_no_border( samp, addr, x0, y1 ); - out[3] = get_texel_2d_no_border( samp, addr, x1, y1 ); + out[0] = get_texel_2d_no_border( sp_sview, addr, x0, y0 ); + out[1] = get_texel_2d_no_border( sp_sview, addr, x1, y0 ); + out[2] = get_texel_2d_no_border( sp_sview, addr, x0, y1 ); + out[3] = get_texel_2d_no_border( sp_sview, addr, x1, y1 ); } /* Can involve a lot of unnecessary checks for border color: */ static INLINE void -get_texel_quad_2d(const struct sp_sampler_variant *samp, - union tex_tile_address addr, - int x0, int y0, - int x1, int y1, - const float *out[4]) +get_texel_quad_2d(const struct sp_sampler_view *sp_sview, + const struct sp_sampler *sp_samp, + union tex_tile_address addr, + int x0, int y0, + int x1, int y1, + const float *out[4]) { - out[0] = get_texel_2d( samp, addr, x0, y0 ); - out[1] = get_texel_2d( samp, addr, x1, y0 ); - out[3] = get_texel_2d( samp, addr, x1, y1 ); - out[2] = get_texel_2d( samp, addr, x0, y1 ); + out[0] = get_texel_2d( sp_sview, sp_samp, addr, x0, y0 ); + out[1] = get_texel_2d( sp_sview, sp_samp, addr, x1, y0 ); + out[3] = get_texel_2d( sp_sview, sp_samp, addr, x1, y1 ); + out[2] = get_texel_2d( sp_sview, sp_samp, addr, x0, y1 ); } @@ -769,7 +772,7 @@ get_texel_quad_2d(const struct sp_sampler_variant *samp, /* 3d variants: */ static INLINE const float * -get_texel_3d_no_border(const struct sp_sampler_variant *samp, +get_texel_3d_no_border(const struct sp_sampler_view *sp_sview, union tex_tile_address addr, int x, int y, int z) { const struct softpipe_tex_cached_tile *tile; @@ -780,53 +783,56 @@ get_texel_3d_no_border(const struct sp_sampler_variant *samp, y %= TILE_SIZE; x %= TILE_SIZE; - tile = sp_get_cached_tile_tex(samp->cache, addr); + tile = sp_get_cached_tile_tex(sp_sview->cache, addr); return &tile->data.color[y][x][0]; } static INLINE const float * -get_texel_3d(const struct sp_sampler_variant *samp, - union tex_tile_address addr, int x, int y, int z) +get_texel_3d(const struct sp_sampler_view *sp_sview, + const struct sp_sampler *sp_samp, + union tex_tile_address addr, int x, int y, int z) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; unsigned level = addr.bits.level; if (x < 0 || x >= (int) u_minify(texture->width0, level) || y < 0 || y >= (int) u_minify(texture->height0, level) || z < 0 || z >= (int) u_minify(texture->depth0, level)) { - return samp->sampler->border_color.f; + return sp_samp->base.border_color.f; } else { - return get_texel_3d_no_border( samp, addr, x, y, z ); + return get_texel_3d_no_border( sp_sview, addr, x, y, z ); } } /* Get texel pointer for 1D array texture */ static INLINE const float * -get_texel_1d_array(const struct sp_sampler_variant *samp, +get_texel_1d_array(const struct sp_sampler_view *sp_sview, + const struct sp_sampler *sp_samp, union tex_tile_address addr, int x, int y) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; unsigned level = addr.bits.level; if (x < 0 || x >= (int) u_minify(texture->width0, level)) { - return samp->sampler->border_color.f; + return sp_samp->base.border_color.f; } else { - return get_texel_2d_no_border(samp, addr, x, y); + return get_texel_2d_no_border(sp_sview, addr, x, y); } } /* Get texel pointer for 2D array texture */ static INLINE const float * -get_texel_2d_array(const struct sp_sampler_variant *samp, +get_texel_2d_array(const struct sp_sampler_view *sp_sview, + const struct sp_sampler *sp_samp, union tex_tile_address addr, int x, int y, int layer) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; unsigned level = addr.bits.level; assert(layer < (int) texture->array_size); @@ -834,20 +840,21 @@ get_texel_2d_array(const struct sp_sampler_variant *samp, if (x < 0 || x >= (int) u_minify(texture->width0, level) || y < 0 || y >= (int) u_minify(texture->height0, level)) { - return samp->sampler->border_color.f; + return sp_samp->base.border_color.f; } else { - return get_texel_3d_no_border(samp, addr, x, y, layer); + return get_texel_3d_no_border(sp_sview, addr, x, y, layer); } } /* Get texel pointer for cube array texture */ static INLINE const float * -get_texel_cube_array(const struct sp_sampler_variant *samp, +get_texel_cube_array(const struct sp_sampler_view *sp_sview, + const struct sp_sampler *sp_samp, union tex_tile_address addr, int x, int y, int layer) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; unsigned level = addr.bits.level; assert(layer < (int) texture->array_size); @@ -855,10 +862,10 @@ get_texel_cube_array(const struct sp_sampler_variant *samp, if (x < 0 || x >= (int) u_minify(texture->width0, level) || y < 0 || y >= (int) u_minify(texture->height0, level)) { - return samp->sampler->border_color.f; + return sp_samp->base.border_color.f; } else { - return get_texel_3d_no_border(samp, addr, x, y, layer); + return get_texel_3d_no_border(sp_sview, addr, x, y, layer); } } /** @@ -895,10 +902,12 @@ print_sample_4(const char *function, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZ rgba[0][3], rgba[1][3], rgba[2][3], rgba[3][3]); } + /* Some image-filter fastpaths: */ static INLINE void -img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp, +img_filter_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -906,8 +915,8 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - unsigned xpot = pot_level_size(samp->xpot, level); - unsigned ypot = pot_level_size(samp->ypot, level); + unsigned xpot = pot_level_size(sp_sview->xpot, level); + unsigned ypot = pot_level_size(sp_sview->ypot, level); unsigned xmax = (xpot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, xpot) - 1; */ unsigned ymax = (ypot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, ypot) - 1; */ union tex_tile_address addr; @@ -933,12 +942,12 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp, /* Can we fetch all four at once: */ if (x0 < xmax && y0 < ymax) { - get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx); + get_texel_quad_2d_no_border_single_tile(sp_sview, addr, x0, y0, tx); } else { unsigned x1 = (x0 + 1) & (xpot - 1); unsigned y1 = (y0 + 1) & (ypot - 1); - get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx); + get_texel_quad_2d_no_border(sp_sview, addr, x0, y0, x1, y1, tx); } /* interpolate R, G, B, A */ @@ -955,7 +964,8 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp, static INLINE void -img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp, +img_filter_2d_nearest_repeat_POT(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -963,8 +973,8 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp, unsigned face_id, float rgba[TGSI_QUAD_SIZE]) { - unsigned xpot = pot_level_size(samp->xpot, level); - unsigned ypot = pot_level_size(samp->ypot, level); + unsigned xpot = pot_level_size(sp_sview->xpot, level); + unsigned ypot = pot_level_size(sp_sview->ypot, level); const float *out; union tex_tile_address addr; int c; @@ -981,7 +991,7 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - out = get_texel_2d_no_border(samp, addr, x0, y0); + out = get_texel_2d_no_border(sp_sview, addr, x0, y0); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -992,7 +1002,8 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp, static INLINE void -img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp, +img_filter_2d_nearest_clamp_POT(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1000,8 +1011,8 @@ img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp, unsigned face_id, float rgba[TGSI_QUAD_SIZE]) { - unsigned xpot = pot_level_size(samp->xpot, level); - unsigned ypot = pot_level_size(samp->ypot, level); + unsigned xpot = pot_level_size(sp_sview->xpot, level); + unsigned ypot = pot_level_size(sp_sview->ypot, level); union tex_tile_address addr; int c; @@ -1026,7 +1037,7 @@ img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp, else if (y0 > ypot - 1) y0 = ypot - 1; - out = get_texel_2d_no_border(samp, addr, x0, y0); + out = get_texel_2d_no_border(sp_sview, addr, x0, y0); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1037,7 +1048,8 @@ img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp, static void -img_filter_1d_nearest(struct sp_sampler_variant *samp, +img_filter_1d_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1045,7 +1057,7 @@ img_filter_1d_nearest(struct sp_sampler_variant *samp, unsigned face_id, float rgba[TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width; int x; union tex_tile_address addr; @@ -1059,9 +1071,9 @@ img_filter_1d_nearest(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_s(s, width, &x); - out = get_texel_2d(samp, addr, x, 0); + out = get_texel_2d(sp_sview, sp_samp, addr, x, 0); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1072,7 +1084,8 @@ img_filter_1d_nearest(struct sp_sampler_variant *samp, static void -img_filter_1d_array_nearest(struct sp_sampler_variant *samp, +img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1080,7 +1093,7 @@ img_filter_1d_array_nearest(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width; int x, layer; union tex_tile_address addr; @@ -1094,10 +1107,10 @@ img_filter_1d_array_nearest(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_s(s, width, &x); wrap_array_layer(t, texture->array_size, &layer); - out = get_texel_1d_array(samp, addr, x, layer); + out = get_texel_1d_array(sp_sview, sp_samp, addr, x, layer); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1108,7 +1121,8 @@ img_filter_1d_array_nearest(struct sp_sampler_variant *samp, static void -img_filter_2d_nearest(struct sp_sampler_variant *samp, +img_filter_2d_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1116,7 +1130,7 @@ img_filter_2d_nearest(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x, y; union tex_tile_address addr; @@ -1132,10 +1146,10 @@ img_filter_2d_nearest(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->nearest_texcoord_s(s, width, &x); - samp->nearest_texcoord_t(t, height, &y); + sp_samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_t(t, height, &y); - out = get_texel_2d(samp, addr, x, y); + out = get_texel_2d(sp_sview, sp_samp, addr, x, y); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1146,7 +1160,8 @@ img_filter_2d_nearest(struct sp_sampler_variant *samp, static void -img_filter_2d_array_nearest(struct sp_sampler_variant *samp, +img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1154,7 +1169,7 @@ img_filter_2d_array_nearest(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x, y, layer; union tex_tile_address addr; @@ -1170,11 +1185,11 @@ img_filter_2d_array_nearest(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->nearest_texcoord_s(s, width, &x); - samp->nearest_texcoord_t(t, height, &y); + sp_samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_t(t, height, &y); wrap_array_layer(p, texture->array_size, &layer); - out = get_texel_2d_array(samp, addr, x, y, layer); + out = get_texel_2d_array(sp_sview, sp_samp, addr, x, y, layer); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1193,7 +1208,8 @@ face(union tex_tile_address addr, unsigned face ) static void -img_filter_cube_nearest(struct sp_sampler_variant *samp, +img_filter_cube_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1201,7 +1217,7 @@ img_filter_cube_nearest(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x, y; union tex_tile_address addr; @@ -1221,15 +1237,15 @@ img_filter_cube_nearest(struct sp_sampler_variant *samp, * If NEAREST filtering is done within a miplevel, always apply wrap * mode CLAMP_TO_EDGE. */ - if (samp->sampler->seamless_cube_map) { + if (sp_samp->base.seamless_cube_map) { wrap_nearest_clamp_to_edge(s, width, &x); wrap_nearest_clamp_to_edge(t, height, &y); } else { - samp->nearest_texcoord_s(s, width, &x); - samp->nearest_texcoord_t(t, height, &y); + sp_samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_t(t, height, &y); } - out = get_texel_2d(samp, face(addr, face_id), x, y); + out = get_texel_2d(sp_sview, sp_samp, face(addr, face_id), x, y); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1239,15 +1255,16 @@ img_filter_cube_nearest(struct sp_sampler_variant *samp, } static void -img_filter_cube_array_nearest(struct sp_sampler_variant *samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, - float *rgba) -{ - const struct pipe_resource *texture = samp->view->texture; +img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + float s, + float t, + float p, + unsigned level, + unsigned face_id, + float *rgba) +{ + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x, y, layer; union tex_tile_address addr; @@ -1263,11 +1280,11 @@ img_filter_cube_array_nearest(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->nearest_texcoord_s(s, width, &x); - samp->nearest_texcoord_t(t, height, &y); + sp_samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_t(t, height, &y); wrap_array_layer(p, texture->array_size, &layer); - out = get_texel_cube_array(samp, addr, x, y, layer * 6 + face_id); + out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layer * 6 + face_id); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1277,7 +1294,8 @@ img_filter_cube_array_nearest(struct sp_sampler_variant *samp, } static void -img_filter_3d_nearest(struct sp_sampler_variant *samp, +img_filter_3d_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1285,7 +1303,7 @@ img_filter_3d_nearest(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height, depth; int x, y, z; union tex_tile_address addr; @@ -1300,21 +1318,22 @@ img_filter_3d_nearest(struct sp_sampler_variant *samp, assert(height > 0); assert(depth > 0); - samp->nearest_texcoord_s(s, width, &x); - samp->nearest_texcoord_t(t, height, &y); - samp->nearest_texcoord_p(p, depth, &z); + sp_samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_t(t, height, &y); + sp_samp->nearest_texcoord_p(p, depth, &z); addr.value = 0; addr.bits.level = level; - out = get_texel_3d(samp, addr, x, y, z); + out = get_texel_3d(sp_sview, sp_samp, addr, x, y, z); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; } static void -img_filter_1d_linear(struct sp_sampler_variant *samp, +img_filter_1d_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1322,7 +1341,7 @@ img_filter_1d_linear(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width; int x0, x1; float xw; /* weights */ @@ -1337,10 +1356,10 @@ img_filter_1d_linear(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - tx0 = get_texel_2d(samp, addr, x0, 0); - tx1 = get_texel_2d(samp, addr, x1, 0); + tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, 0); + tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, 0); /* interpolate R, G, B, A */ for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1349,7 +1368,8 @@ img_filter_1d_linear(struct sp_sampler_variant *samp, static void -img_filter_1d_array_linear(struct sp_sampler_variant *samp, +img_filter_1d_array_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1357,7 +1377,7 @@ img_filter_1d_array_linear(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width; int x0, x1, layer; float xw; /* weights */ @@ -1372,11 +1392,11 @@ img_filter_1d_array_linear(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); wrap_array_layer(t, texture->array_size, &layer); - tx0 = get_texel_1d_array(samp, addr, x0, layer); - tx1 = get_texel_1d_array(samp, addr, x1, layer); + tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0, layer); + tx1 = get_texel_1d_array(sp_sview, sp_samp, addr, x1, layer); /* interpolate R, G, B, A */ for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1385,7 +1405,8 @@ img_filter_1d_array_linear(struct sp_sampler_variant *samp, static void -img_filter_2d_linear(struct sp_sampler_variant *samp, +img_filter_2d_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1393,7 +1414,7 @@ img_filter_2d_linear(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x0, y0, x1, y1; float xw, yw; /* weights */ @@ -1410,13 +1431,13 @@ img_filter_2d_linear(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); - tx0 = get_texel_2d(samp, addr, x0, y0); - tx1 = get_texel_2d(samp, addr, x1, y0); - tx2 = get_texel_2d(samp, addr, x0, y1); - tx3 = get_texel_2d(samp, addr, x1, y1); + tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, y0); + tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, y0); + tx2 = get_texel_2d(sp_sview, sp_samp, addr, x0, y1); + tx3 = get_texel_2d(sp_sview, sp_samp, addr, x1, y1); /* interpolate R, G, B, A */ for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1427,7 +1448,8 @@ img_filter_2d_linear(struct sp_sampler_variant *samp, static void -img_filter_2d_array_linear(struct sp_sampler_variant *samp, +img_filter_2d_array_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1435,7 +1457,7 @@ img_filter_2d_array_linear(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x0, y0, x1, y1, layer; float xw, yw; /* weights */ @@ -1452,14 +1474,14 @@ img_filter_2d_array_linear(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); wrap_array_layer(p, texture->array_size, &layer); - tx0 = get_texel_2d_array(samp, addr, x0, y0, layer); - tx1 = get_texel_2d_array(samp, addr, x1, y0, layer); - tx2 = get_texel_2d_array(samp, addr, x0, y1, layer); - tx3 = get_texel_2d_array(samp, addr, x1, y1, layer); + tx0 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y0, layer); + tx1 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y0, layer); + tx2 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y1, layer); + tx3 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y1, layer); /* interpolate R, G, B, A */ for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1470,7 +1492,8 @@ img_filter_2d_array_linear(struct sp_sampler_variant *samp, static void -img_filter_cube_linear(struct sp_sampler_variant *samp, +img_filter_cube_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1478,13 +1501,14 @@ img_filter_cube_linear(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x0, y0, x1, y1; float xw, yw; /* weights */ union tex_tile_address addr, addrj; const float *tx0, *tx1, *tx2, *tx3; - float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE], corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE]; + float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE], + corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE]; int c; width = u_minify(texture->width0, level); @@ -1500,26 +1524,26 @@ img_filter_cube_linear(struct sp_sampler_variant *samp, * For seamless if LINEAR filtering is done within a miplevel, * always apply wrap mode CLAMP_TO_BORDER. */ - if (samp->sampler->seamless_cube_map) { + if (sp_samp->base.seamless_cube_map) { wrap_linear_clamp_to_border(s, width, &x0, &x1, &xw); wrap_linear_clamp_to_border(t, height, &y0, &y1, &yw); } else { - samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); } addrj = face(addr, face_id); - if (samp->sampler->seamless_cube_map) { - tx0 = get_texel_cube_seamless(samp, addrj, x0, y0, corner0); - tx1 = get_texel_cube_seamless(samp, addrj, x1, y0, corner1); - tx2 = get_texel_cube_seamless(samp, addrj, x0, y1, corner2); - tx3 = get_texel_cube_seamless(samp, addrj, x1, y1, corner3); + if (sp_samp->base.seamless_cube_map) { + tx0 = get_texel_cube_seamless(sp_sview, addrj, x0, y0, corner0); + tx1 = get_texel_cube_seamless(sp_sview, addrj, x1, y0, corner1); + tx2 = get_texel_cube_seamless(sp_sview, addrj, x0, y1, corner2); + tx3 = get_texel_cube_seamless(sp_sview, addrj, x1, y1, corner3); } else { - tx0 = get_texel_2d(samp, addrj, x0, y0); - tx1 = get_texel_2d(samp, addrj, x1, y0); - tx2 = get_texel_2d(samp, addrj, x0, y1); - tx3 = get_texel_2d(samp, addrj, x1, y1); + tx0 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y0); + tx1 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y0); + tx2 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y1); + tx3 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y1); } /* interpolate R, G, B, A */ for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1530,7 +1554,8 @@ img_filter_cube_linear(struct sp_sampler_variant *samp, static void -img_filter_cube_array_linear(struct sp_sampler_variant *samp, +img_filter_cube_array_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1538,7 +1563,7 @@ img_filter_cube_array_linear(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height; int x0, y0, x1, y1, layer; float xw, yw; /* weights */ @@ -1555,14 +1580,14 @@ img_filter_cube_array_linear(struct sp_sampler_variant *samp, addr.value = 0; addr.bits.level = level; - samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); wrap_array_layer(p, texture->array_size, &layer); - tx0 = get_texel_cube_array(samp, addr, x0, y0, layer * 6 + face_id); - tx1 = get_texel_cube_array(samp, addr, x1, y0, layer * 6 + face_id); - tx2 = get_texel_cube_array(samp, addr, x0, y1, layer * 6 + face_id); - tx3 = get_texel_cube_array(samp, addr, x1, y1, layer * 6 + face_id); + tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer * 6 + face_id); + tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer * 6 + face_id); + tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer * 6 + face_id); + tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer * 6 + face_id); /* interpolate R, G, B, A */ for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1572,7 +1597,8 @@ img_filter_cube_array_linear(struct sp_sampler_variant *samp, } static void -img_filter_3d_linear(struct sp_sampler_variant *samp, +img_filter_3d_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -1580,7 +1606,7 @@ img_filter_3d_linear(struct sp_sampler_variant *samp, unsigned face_id, float *rgba) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int width, height, depth; int x0, x1, y0, y1, z0, z1; float xw, yw, zw; /* interpolation weights */ @@ -1599,20 +1625,20 @@ img_filter_3d_linear(struct sp_sampler_variant *samp, assert(height > 0); assert(depth > 0); - samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - samp->linear_texcoord_t(t, height, &y0, &y1, &yw); - samp->linear_texcoord_p(p, depth, &z0, &z1, &zw); + sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_p(p, depth, &z0, &z1, &zw); - tx00 = get_texel_3d(samp, addr, x0, y0, z0); - tx01 = get_texel_3d(samp, addr, x1, y0, z0); - tx02 = get_texel_3d(samp, addr, x0, y1, z0); - tx03 = get_texel_3d(samp, addr, x1, y1, z0); + tx00 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z0); + tx01 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z0); + tx02 = get_texel_3d(sp_sview, sp_samp, addr, x0, y1, z0); + tx03 = get_texel_3d(sp_sview, sp_samp, addr, x1, y1, z0); - tx10 = get_texel_3d(samp, addr, x0, y0, z1); - tx11 = get_texel_3d(samp, addr, x1, y0, z1); - tx12 = get_texel_3d(samp, addr, x0, y1, z1); - tx13 = get_texel_3d(samp, addr, x1, y1, z1); + tx10 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z1); + tx11 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z1); + tx12 = get_texel_3d(sp_sview, sp_samp, addr, x0, y1, z1); + tx13 = get_texel_3d(sp_sview, sp_samp, addr, x1, y1, z1); /* interpolate R, G, B, A */ for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1672,7 +1698,8 @@ compute_lod(const struct pipe_sampler_state *sampler, * \param lod results per-fragment lod. */ static INLINE void -compute_lambda_lod(struct sp_sampler_variant *samp, +compute_lambda_lod(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -1680,7 +1707,7 @@ compute_lambda_lod(struct sp_sampler_variant *samp, enum tgsi_sampler_control control, float lod[TGSI_QUAD_SIZE]) { - const struct pipe_sampler_state *sampler = samp->sampler; + const struct pipe_sampler_state *sampler = &sp_samp->base; float lod_bias = sampler->lod_bias; float min_lod = sampler->min_lod; float max_lod = sampler->max_lod; @@ -1691,11 +1718,11 @@ compute_lambda_lod(struct sp_sampler_variant *samp, case tgsi_sampler_lod_none: /* XXX FIXME */ case tgsi_sampler_derivs_explicit: - lambda = samp->compute_lambda(samp, s, t, p) + lod_bias; + lambda = sp_sview->compute_lambda(sp_sview, s, t, p) + lod_bias; lod[0] = lod[1] = lod[2] = lod[3] = CLAMP(lambda, min_lod, max_lod); break; case tgsi_sampler_lod_bias: - lambda = samp->compute_lambda(samp, s, t, p) + lod_bias; + lambda = sp_sview->compute_lambda(sp_sview, s, t, p) + lod_bias; for (i = 0; i < TGSI_QUAD_SIZE; i++) { lod[i] = lambda + lod_in[i]; lod[i] = CLAMP(lod[i], min_lod, max_lod); @@ -1718,7 +1745,10 @@ compute_lambda_lod(struct sp_sampler_variant *samp, static void -mip_filter_linear(struct sp_sampler_variant *samp, +mip_filter_linear(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -1727,32 +1757,33 @@ mip_filter_linear(struct sp_sampler_variant *samp, enum tgsi_sampler_control control, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int j; float lod[TGSI_QUAD_SIZE]; - compute_lambda_lod(samp, s, t, p, lod_in, control, lod); + compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { - int level0 = samp->view->u.tex.first_level + (int)lod[j]; + int level0 = sp_sview->base.u.tex.first_level + (int)lod[j]; if (lod[j] < 0.0) - samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level, - samp->faces[j], &rgba[0][j]); + mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], + sp_sview->base.u.tex.first_level, + sp_sview->faces[j], &rgba[0][j]); else if (level0 >= texture->last_level) - samp->min_img_filter(samp, s[j], t[j], p[j], texture->last_level, - samp->faces[j], &rgba[0][j]); + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level, + sp_sview->faces[j], &rgba[0][j]); else { float levelBlend = frac(lod[j]); float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; int c; - samp->min_img_filter(samp, s[j], t[j], p[j], level0, - samp->faces[j], &rgbax[0][0]); - samp->min_img_filter(samp, s[j], t[j], p[j], level0+1, - samp->faces[j], &rgbax[0][1]); + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0, + sp_sview->faces[j], &rgbax[0][0]); + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0+1, + sp_sview->faces[j], &rgbax[0][1]); for (c = 0; c < 4; c++) { rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]); @@ -1772,7 +1803,10 @@ mip_filter_linear(struct sp_sampler_variant *samp, * \param c0 the LOD bias factors, or absolute LODs (depending on control) */ static void -mip_filter_nearest(struct sp_sampler_variant *samp, +mip_filter_nearest(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -1781,21 +1815,22 @@ mip_filter_nearest(struct sp_sampler_variant *samp, enum tgsi_sampler_control control, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; float lod[TGSI_QUAD_SIZE]; int j; - compute_lambda_lod(samp, s, t, p, lod_in, control, lod); + compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { if (lod[j] < 0.0) - samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level, - samp->faces[j], &rgba[0][j]); + mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], + sp_sview->base.u.tex.first_level, + sp_sview->faces[j], &rgba[0][j]); else { - float level = samp->view->u.tex.first_level + (int)(lod[j] + 0.5F) ; + float level = sp_sview->base.u.tex.first_level + (int)(lod[j] + 0.5F) ; level = MIN2(level, (int)texture->last_level); - samp->min_img_filter(samp, s[j], t[j], p[j], level, samp->faces[j], - &rgba[0][j]); + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], + level, sp_sview->faces[j], &rgba[0][j]); } } @@ -1806,7 +1841,10 @@ mip_filter_nearest(struct sp_sampler_variant *samp, static void -mip_filter_none(struct sp_sampler_variant *samp, +mip_filter_none(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -1818,36 +1856,42 @@ mip_filter_none(struct sp_sampler_variant *samp, float lod[TGSI_QUAD_SIZE]; int j; - compute_lambda_lod(samp, s, t, p, lod_in, control, lod); + compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { if (lod[j] < 0.0) { - samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level, - samp->faces[j], &rgba[0][j]); + mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], + sp_sview->base.u.tex.first_level, + sp_sview->faces[j], &rgba[0][j]); } else { - samp->min_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level, - samp->faces[j], &rgba[0][j]); + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], + sp_sview->base.u.tex.first_level, + sp_sview->faces[j], &rgba[0][j]); } } } static void -mip_filter_none_no_filter_select(struct sp_sampler_variant *samp, - const float s[TGSI_QUAD_SIZE], - const float t[TGSI_QUAD_SIZE], - const float p[TGSI_QUAD_SIZE], - const float c0[TGSI_QUAD_SIZE], - const float lod_in[TGSI_QUAD_SIZE], - enum tgsi_sampler_control control, - float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) +mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, + const float s[TGSI_QUAD_SIZE], + const float t[TGSI_QUAD_SIZE], + const float p[TGSI_QUAD_SIZE], + const float c0[TGSI_QUAD_SIZE], + const float lod_in[TGSI_QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { int j; for (j = 0; j < TGSI_QUAD_SIZE; j++) - samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level, - samp->faces[j], &rgba[0][j]); + mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], + sp_sview->base.u.tex.first_level, + sp_sview->faces[j], &rgba[0][j]); } @@ -1884,7 +1928,10 @@ create_filter_table(void) * "Fundamentals of Texture Mapping and Image Warping" (1989) */ static void -img_filter_2d_ewa(struct sp_sampler_variant *samp, +img_filter_2d_ewa(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -1893,7 +1940,7 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp, const float dudy, const float dvdy, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; // ??? Won't the image filters blow up if level is negative? unsigned level0 = level > 0 ? level : 0; @@ -1998,8 +2045,8 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp, * accelerated img_filter_2d_nearest_XXX functions. */ for (jj = 0; jj < buffer_next; jj++) { - samp->min_img_filter(samp, s_buffer[jj], t_buffer[jj], p[jj], - level, samp->faces[j], &rgba_temp[0][jj]); + min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj], + level, sp_sview->faces[j], &rgba_temp[0][jj]); num[0] += weight_buffer[jj] * rgba_temp[0][jj]; num[1] += weight_buffer[jj] * rgba_temp[1][jj]; num[2] += weight_buffer[jj] * rgba_temp[2][jj]; @@ -2026,8 +2073,8 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp, * accelerated img_filter_2d_nearest_XXX functions. */ for (jj = 0; jj < buffer_next; jj++) { - samp->min_img_filter(samp, s_buffer[jj], t_buffer[jj], p[jj], level, - samp->faces[j], &rgba_temp[0][jj]); + min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj], + level, sp_sview->faces[j], &rgba_temp[0][jj]); num[0] += weight_buffer[jj] * rgba_temp[0][jj]; num[1] += weight_buffer[jj] * rgba_temp[1][jj]; num[2] += weight_buffer[jj] * rgba_temp[2][jj]; @@ -2046,8 +2093,8 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp, rgba[2]=0; rgba[3]=0;*/ /* not enough pixels in resampling, resort to direct interpolation */ - samp->min_img_filter(samp, s[j], t[j], p[j], level, samp->faces[j], - &rgba_temp[0][j]); + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level, + sp_sview->faces[j], &rgba_temp[0][j]); den = 1; num[0] = rgba_temp[0][j]; num[1] = rgba_temp[1][j]; @@ -2067,7 +2114,10 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp, * Sample 2D texture using an anisotropic filter. */ static void -mip_filter_linear_aniso(struct sp_sampler_variant *samp, +mip_filter_linear_aniso(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -2076,13 +2126,13 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp, enum tgsi_sampler_control control, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int level0; float lambda; float lod[TGSI_QUAD_SIZE]; - float s_to_u = u_minify(texture->width0, samp->view->u.tex.first_level); - float t_to_v = u_minify(texture->height0, samp->view->u.tex.first_level); + float s_to_u = u_minify(texture->width0, sp_sview->base.u.tex.first_level); + float t_to_v = u_minify(texture->height0, sp_sview->base.u.tex.first_level); float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; @@ -2101,7 +2151,7 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp, float Pmax2; float Pmin2; float e; - const float maxEccentricity = samp->sampler->max_anisotropy * samp->sampler->max_anisotropy; + const float maxEccentricity = sp_samp->base.max_anisotropy * sp_samp->base.max_anisotropy; if (Px2 < Py2) { Pmax2 = Py2; @@ -2127,19 +2177,19 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp, /* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid * this since 0.5*log(x) = log(sqrt(x)) */ - lambda = 0.5F * util_fast_log2(Pmin2) + samp->sampler->lod_bias; - compute_lod(samp->sampler, control, lambda, lod_in, lod); + lambda = 0.5F * util_fast_log2(Pmin2) + sp_samp->base.lod_bias; + compute_lod(&sp_samp->base, control, lambda, lod_in, lod); } else { assert(control == tgsi_sampler_lod_explicit || control == tgsi_sampler_lod_zero); - compute_lod(samp->sampler, control, samp->sampler->lod_bias, lod_in, lod); + compute_lod(&sp_samp->base, control, sp_samp->base.lod_bias, lod_in, lod); } /* XXX: Take into account all lod values. */ lambda = lod[0]; - level0 = samp->view->u.tex.first_level + (int)lambda; + level0 = sp_sview->base.u.tex.first_level + (int)lambda; /* If the ellipse covers the whole image, we can * simply return the average of the whole image. @@ -2147,14 +2197,15 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp, if (level0 >= (int) texture->last_level) { int j; for (j = 0; j < TGSI_QUAD_SIZE; j++) - samp->min_img_filter(samp, s[j], t[j], p[j], texture->last_level, - samp->faces[j], &rgba[0][j]); + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level, + sp_sview->faces[j], &rgba[0][j]); } else { /* don't bother interpolating between multiple LODs; it doesn't * seem to be worth the extra running time. */ - img_filter_2d_ewa(samp, s, t, p, level0, + img_filter_2d_ewa(sp_sview, sp_samp, min_filter, mag_filter, + s, t, p, level0, dudx, dvdx, dudy, dvdy, rgba); } @@ -2170,7 +2221,10 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp, */ static void mip_filter_linear_2d_linear_repeat_POT( - struct sp_sampler_variant *samp, + struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -2179,26 +2233,26 @@ mip_filter_linear_2d_linear_repeat_POT( enum tgsi_sampler_control control, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int j; float lod[TGSI_QUAD_SIZE]; - compute_lambda_lod(samp, s, t, p, lod_in, control, lod); + compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { - int level0 = samp->view->u.tex.first_level + (int)lod[j]; + int level0 = sp_sview->base.u.tex.first_level + (int)lod[j]; /* Catches both negative and large values of level0: */ if ((unsigned)level0 >= texture->last_level) { if (level0 < 0) - img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], - samp->view->u.tex.first_level, - samp->faces[j], &rgba[0][j]); + img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], + sp_sview->base.u.tex.first_level, + sp_sview->faces[j], &rgba[0][j]); else - img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], - samp->view->texture->last_level, - samp->faces[j], &rgba[0][j]); + img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], + sp_sview->base.texture->last_level, + sp_sview->faces[j], &rgba[0][j]); } else { @@ -2206,10 +2260,10 @@ mip_filter_linear_2d_linear_repeat_POT( float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; int c; - img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], level0, - samp->faces[j], &rgbax[0][0]); - img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], level0+1, - samp->faces[j], &rgbax[0][1]); + img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0, + sp_sview->faces[j], &rgbax[0][0]); + img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0+1, + sp_sview->faces[j], &rgbax[0][1]); for (c = 0; c < TGSI_NUM_CHANNELS; c++) rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]); @@ -2226,7 +2280,8 @@ mip_filter_linear_2d_linear_repeat_POT( * Do shadow/depth comparisons. */ static void -sample_compare(struct sp_sampler_variant *samp, +sample_compare(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -2235,13 +2290,11 @@ sample_compare(struct sp_sampler_variant *samp, enum tgsi_sampler_control control, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct pipe_sampler_state *sampler = samp->sampler; + const struct pipe_sampler_state *sampler = &sp_samp->base; int j, k0, k1, k2, k3; float val; float pc0, pc1, pc2, pc3; - samp->mip_filter(samp, s, t, p, c0, c1, control, rgba); - /** * Compare texcoord 'p' (aka R) against texture value 'rgba[0]' * for 2D Array texture we need to use the 'c0' (aka Q). @@ -2249,13 +2302,13 @@ sample_compare(struct sp_sampler_variant *samp, * RGBA channels. We look at the red channel here. */ - if (samp->view->texture->target == PIPE_TEXTURE_2D_ARRAY || - samp->view->texture->target == PIPE_TEXTURE_CUBE) { + if (sp_sview->base.texture->target == PIPE_TEXTURE_2D_ARRAY || + sp_sview->base.texture->target == PIPE_TEXTURE_CUBE) { pc0 = CLAMP(c0[0], 0.0F, 1.0F); pc1 = CLAMP(c0[1], 0.0F, 1.0F); pc2 = CLAMP(c0[2], 0.0F, 1.0F); pc3 = CLAMP(c0[3], 0.0F, 1.0F); - } else if (samp->view->texture->target == PIPE_TEXTURE_CUBE_ARRAY) { + } else if (sp_sview->base.texture->target == PIPE_TEXTURE_CUBE_ARRAY) { pc0 = CLAMP(c1[0], 0.0F, 1.0F); pc1 = CLAMP(c1[1], 0.0F, 1.0F); pc2 = CLAMP(c1[2], 0.0F, 1.0F); @@ -2318,131 +2371,40 @@ sample_compare(struct sp_sampler_variant *samp, if (sampler->mag_img_filter == PIPE_TEX_FILTER_LINEAR) { /* convert four pass/fail values to an intensity in [0,1] */ + /* + * XXX this doesn't actually make much sense. + * We just average the result of four _pixels_ and output the same + * value for all of the four pixels of the quad. + * This really needs to work on the _samples_ i.e. inside the img filter. + */ val = 0.25F * (k0 + k1 + k2 + k3); /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */ for (j = 0; j < 4; j++) { - rgba[0][j] = rgba[1][j] = rgba[2][j] = val; - rgba[3][j] = 1.0F; + rgba[0][j] = rgba[1][j] = rgba[2][j] = val; + rgba[3][j] = 1.0F; } } else { for (j = 0; j < 4; j++) { - rgba[0][j] = k0; - rgba[1][j] = k1; - rgba[2][j] = k2; - rgba[3][j] = 1.0F; + rgba[0][j] = k0; + rgba[1][j] = k1; + rgba[2][j] = k2; + rgba[3][j] = 1.0F; } } } -/** - * Use 3D texcoords to choose a cube face, then sample the 2D cube faces. - * Put face info into the sampler faces[] array. - */ static void -sample_cube(struct sp_sampler_variant *samp, - const float s[TGSI_QUAD_SIZE], - const float t[TGSI_QUAD_SIZE], - const float p[TGSI_QUAD_SIZE], - const float c0[TGSI_QUAD_SIZE], - const float c1[TGSI_QUAD_SIZE], - enum tgsi_sampler_control control, - float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) -{ - unsigned j; - float ssss[4], tttt[4]; - - /* Not actually used, but the intermediate steps that do the - * dereferencing don't know it. - */ - static float pppp[4] = { 0, 0, 0, 0 }; - - pppp[0] = c0[0]; - pppp[1] = c0[1]; - pppp[2] = c0[2]; - pppp[3] = c0[3]; - /* - major axis - direction target sc tc ma - ---------- ------------------------------- --- --- --- - +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx - -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx - +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry - -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry - +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz - -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz - */ - - /* Choose the cube face and compute new s/t coords for the 2D face. - * - * Use the same cube face for all four pixels in the quad. - * - * This isn't ideal, but if we want to use a different cube face - * per pixel in the quad, we'd have to also compute the per-face - * LOD here too. That's because the four post-face-selection - * texcoords are no longer related to each other (they're - * per-face!) so we can't use subtraction to compute the partial - * deriviates to compute the LOD. Doing so (near cube edges - * anyway) gives us pretty much random values. - */ - { - /* use the average of the four pixel's texcoords to choose the face */ - const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]); - const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]); - const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]); - const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); - - if (arx >= ary && arx >= arz) { - float sign = (rx >= 0.0F) ? 1.0F : -1.0F; - uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X; - for (j = 0; j < TGSI_QUAD_SIZE; j++) { - const float ima = -0.5F / fabsf(s[j]); - ssss[j] = sign * p[j] * ima + 0.5F; - tttt[j] = t[j] * ima + 0.5F; - samp->faces[j] = face; - } - } - else if (ary >= arx && ary >= arz) { - float sign = (ry >= 0.0F) ? 1.0F : -1.0F; - uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y; - for (j = 0; j < TGSI_QUAD_SIZE; j++) { - const float ima = -0.5F / fabsf(t[j]); - ssss[j] = -s[j] * ima + 0.5F; - tttt[j] = sign * -p[j] * ima + 0.5F; - samp->faces[j] = face; - } - } - else { - float sign = (rz >= 0.0F) ? 1.0F : -1.0F; - uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z; - for (j = 0; j < TGSI_QUAD_SIZE; j++) { - const float ima = -0.5F / fabsf(p[j]); - ssss[j] = sign * -s[j] * ima + 0.5F; - tttt[j] = t[j] * ima + 0.5F; - samp->faces[j] = face; - } - } - } - - /* In our little pipeline, the compare stage is next. If compare - * is not active, this will point somewhere deeper into the - * pipeline, eg. to mip_filter or even img_filter. - */ - samp->compare(samp, ssss, tttt, pppp, c0, c1, control, rgba); -} - - -static void -do_swizzling(const struct sp_sampler_variant *samp, +do_swizzling(const struct pipe_sampler_view *sview, float in[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE], float out[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { int j; - const unsigned swizzle_r = samp->key.bits.swizzle_r; - const unsigned swizzle_g = samp->key.bits.swizzle_g; - const unsigned swizzle_b = samp->key.bits.swizzle_b; - const unsigned swizzle_a = samp->key.bits.swizzle_a; + const unsigned swizzle_r = sview->swizzle_r; + const unsigned swizzle_g = sview->swizzle_g; + const unsigned swizzle_b = sview->swizzle_b; + const unsigned swizzle_a = sview->swizzle_a; switch (swizzle_r) { case PIPE_SWIZZLE_ZERO: @@ -2506,24 +2468,6 @@ do_swizzling(const struct sp_sampler_variant *samp, } -static void -sample_swizzle(struct sp_sampler_variant *samp, - const float s[TGSI_QUAD_SIZE], - const float t[TGSI_QUAD_SIZE], - const float p[TGSI_QUAD_SIZE], - const float c0[TGSI_QUAD_SIZE], - const float c1[TGSI_QUAD_SIZE], - enum tgsi_sampler_control control, - float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) -{ - float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; - - samp->sample_target(samp, s, t, p, c0, c1, control, rgba_temp); - - do_swizzling(samp, rgba_temp, rgba); -} - - static wrap_nearest_func get_nearest_unorm_wrap(unsigned mode) { @@ -2616,47 +2560,21 @@ get_linear_wrap(unsigned mode) * Is swizzling needed for the given state key? */ static INLINE bool -any_swizzle(union sp_sampler_key key) -{ - return (key.bits.swizzle_r != PIPE_SWIZZLE_RED || - key.bits.swizzle_g != PIPE_SWIZZLE_GREEN || - key.bits.swizzle_b != PIPE_SWIZZLE_BLUE || - key.bits.swizzle_a != PIPE_SWIZZLE_ALPHA); -} - - -static compute_lambda_func -get_lambda_func(const union sp_sampler_key key) +any_swizzle(const struct pipe_sampler_view *view) { - if (key.bits.processor == TGSI_PROCESSOR_VERTEX) - return compute_lambda_vert; - - switch (key.bits.target) { - case PIPE_BUFFER: - case PIPE_TEXTURE_1D: - case PIPE_TEXTURE_1D_ARRAY: - return compute_lambda_1d; - case PIPE_TEXTURE_2D: - case PIPE_TEXTURE_2D_ARRAY: - case PIPE_TEXTURE_RECT: - case PIPE_TEXTURE_CUBE: - case PIPE_TEXTURE_CUBE_ARRAY: - return compute_lambda_2d; - case PIPE_TEXTURE_3D: - return compute_lambda_3d; - default: - assert(0); - return compute_lambda_1d; - } + return (view->swizzle_r != PIPE_SWIZZLE_RED || + view->swizzle_g != PIPE_SWIZZLE_GREEN || + view->swizzle_b != PIPE_SWIZZLE_BLUE || + view->swizzle_a != PIPE_SWIZZLE_ALPHA); } static img_filter_func -get_img_filter(const union sp_sampler_key key, - unsigned filter, - const struct pipe_sampler_state *sampler) +get_img_filter(const struct sp_sampler_view *sp_sview, + const struct pipe_sampler_state *sampler, + unsigned filter) { - switch (key.bits.target) { + switch (sp_sview->base.texture->target) { case PIPE_BUFFER: case PIPE_TEXTURE_1D: if (filter == PIPE_TEX_FILTER_NEAREST) @@ -2674,7 +2592,7 @@ get_img_filter(const union sp_sampler_key key, case PIPE_TEXTURE_RECT: /* Try for fast path: */ - if (key.bits.is_pot && + if (sp_sview->pot2d && sampler->wrap_s == sampler->wrap_t && sampler->normalized_coords) { @@ -2736,73 +2654,188 @@ get_img_filter(const union sp_sampler_key key, } +static void +sample_mip(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + const float s[TGSI_QUAD_SIZE], + const float t[TGSI_QUAD_SIZE], + const float p[TGSI_QUAD_SIZE], + const float c0[TGSI_QUAD_SIZE], + const float lod[TGSI_QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) +{ + mip_filter_func mip_filter; + img_filter_func min_img_filter = NULL; + img_filter_func mag_img_filter = NULL; + + if (sp_sview->pot2d & sp_samp->min_mag_equal_repeat_linear) { + mip_filter = mip_filter_linear_2d_linear_repeat_POT; + } + else { + mip_filter = sp_samp->mip_filter; + min_img_filter = get_img_filter(sp_sview, &sp_samp->base, sp_samp->min_img_filter); + if (sp_samp->min_mag_equal) { + mag_img_filter = min_img_filter; + } + else { + mag_img_filter = get_img_filter(sp_sview, &sp_samp->base, sp_samp->base.mag_img_filter); + } + } + + mip_filter(sp_sview, sp_samp, min_img_filter, mag_img_filter, + s, t, p, c0, lod, control, rgba); + + if (sp_samp->base.compare_mode != PIPE_TEX_COMPARE_NONE) { + sample_compare(sp_sview, sp_samp, s, t, p, c0, lod, control, rgba); + } + + if (sp_sview->need_swizzle) { + float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; + memcpy(rgba_temp, rgba, sizeof(rgba_temp)); + do_swizzling(&sp_sview->base, rgba_temp, rgba); + } + +} + + /** - * Bind the given texture object and texture cache to the sampler variant. + * Use 3D texcoords to choose a cube face, then sample the 2D cube faces. + * Put face info into the sampler faces[] array. */ -void -sp_sampler_variant_bind_view( struct sp_sampler_variant *samp, - struct softpipe_tex_tile_cache *tex_cache, - const struct pipe_sampler_view *view ) +static void +sample_cube(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + const float s[TGSI_QUAD_SIZE], + const float t[TGSI_QUAD_SIZE], + const float p[TGSI_QUAD_SIZE], + const float c0[TGSI_QUAD_SIZE], + const float c1[TGSI_QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct pipe_resource *texture = view->texture; + unsigned j; + float ssss[4], tttt[4]; - samp->view = view; - samp->cache = tex_cache; - samp->xpot = util_logbase2( texture->width0 ); - samp->ypot = util_logbase2( texture->height0 ); -} + /* Not actually used, but the intermediate steps that do the + * dereferencing don't know it. + */ + static float pppp[4] = { 0, 0, 0, 0 }; + pppp[0] = c0[0]; + pppp[1] = c0[1]; + pppp[2] = c0[2]; + pppp[3] = c0[3]; + /* + major axis + direction target sc tc ma + ---------- ------------------------------- --- --- --- + +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx + -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx + +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry + -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry + +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz + -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz + */ -void -sp_sampler_variant_destroy( struct sp_sampler_variant *samp ) -{ - FREE(samp); + /* Choose the cube face and compute new s/t coords for the 2D face. + * + * Use the same cube face for all four pixels in the quad. + * + * This isn't ideal, but if we want to use a different cube face + * per pixel in the quad, we'd have to also compute the per-face + * LOD here too. That's because the four post-face-selection + * texcoords are no longer related to each other (they're + * per-face!) so we can't use subtraction to compute the partial + * deriviates to compute the LOD. Doing so (near cube edges + * anyway) gives us pretty much random values. + */ + { + /* use the average of the four pixel's texcoords to choose the face */ + const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]); + const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]); + const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]); + const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); + + if (arx >= ary && arx >= arz) { + float sign = (rx >= 0.0F) ? 1.0F : -1.0F; + uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X; + for (j = 0; j < TGSI_QUAD_SIZE; j++) { + const float ima = -0.5F / fabsf(s[j]); + ssss[j] = sign * p[j] * ima + 0.5F; + tttt[j] = t[j] * ima + 0.5F; + sp_sview->faces[j] = face; + } + } + else if (ary >= arx && ary >= arz) { + float sign = (ry >= 0.0F) ? 1.0F : -1.0F; + uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y; + for (j = 0; j < TGSI_QUAD_SIZE; j++) { + const float ima = -0.5F / fabsf(t[j]); + ssss[j] = -s[j] * ima + 0.5F; + tttt[j] = sign * -p[j] * ima + 0.5F; + sp_sview->faces[j] = face; + } + } + else { + float sign = (rz >= 0.0F) ? 1.0F : -1.0F; + uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z; + for (j = 0; j < TGSI_QUAD_SIZE; j++) { + const float ima = -0.5F / fabsf(p[j]); + ssss[j] = sign * -s[j] * ima + 0.5F; + tttt[j] = t[j] * ima + 0.5F; + sp_sview->faces[j] = face; + } + } + } + + sample_mip(sp_sview, sp_samp, ssss, tttt, pppp, c0, c1, control, rgba); } static void -sample_get_dims(struct sp_sampler_variant *samp, int level, - int dims[4]) -{ - const struct pipe_sampler_view *view = samp->view; - const struct pipe_resource *texture = view->texture; - - /* undefined according to EXT_gpu_program */ - level += view->u.tex.first_level; - if (level > view->u.tex.last_level) - return; - - dims[0] = u_minify(texture->width0, level); - - switch(texture->target) { - case PIPE_TEXTURE_1D_ARRAY: - dims[1] = texture->array_size; - /* fallthrough */ - case PIPE_TEXTURE_1D: - return; - case PIPE_TEXTURE_2D_ARRAY: - dims[2] = texture->array_size; - /* fallthrough */ - case PIPE_TEXTURE_2D: - case PIPE_TEXTURE_CUBE: - case PIPE_TEXTURE_RECT: - dims[1] = u_minify(texture->height0, level); - return; - case PIPE_TEXTURE_3D: - dims[1] = u_minify(texture->height0, level); - dims[2] = u_minify(texture->depth0, level); - return; - case PIPE_TEXTURE_CUBE_ARRAY: - dims[1] = u_minify(texture->height0, level); - dims[2] = texture->array_size / 6; - break; - case PIPE_BUFFER: - dims[0] /= util_format_get_blocksize(view->format); - return; - default: - assert(!"unexpected texture target in sample_get_dims()"); - return; - } +sp_get_dims(struct sp_sampler_view *sp_sview, int level, + int dims[4]) +{ + const struct pipe_sampler_view *view = &sp_sview->base; + const struct pipe_resource *texture = view->texture; + + /* undefined according to EXT_gpu_program */ + level += view->u.tex.first_level; + if (level > view->u.tex.last_level) + return; + + dims[0] = u_minify(texture->width0, level); + + switch(texture->target) { + case PIPE_TEXTURE_1D_ARRAY: + dims[1] = view->u.tex.last_layer - view->u.tex.first_layer + 1; + /* fallthrough */ + case PIPE_TEXTURE_1D: + return; + case PIPE_TEXTURE_2D_ARRAY: + dims[2] = view->u.tex.last_layer - view->u.tex.first_layer + 1; + /* fallthrough */ + case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_CUBE: + case PIPE_TEXTURE_RECT: + dims[1] = u_minify(texture->height0, level); + return; + case PIPE_TEXTURE_3D: + dims[1] = u_minify(texture->height0, level); + dims[2] = u_minify(texture->depth0, level); + return; + case PIPE_TEXTURE_CUBE_ARRAY: + dims[1] = u_minify(texture->height0, level); + dims[2] = (view->u.tex.last_layer - view->u.tex.first_layer + 1) / 6; + break; + case PIPE_BUFFER: + dims[0] /= util_format_get_blocksize(view->format); + return; + default: + assert(!"unexpected texture target in sp_get_dims()"); + return; + } } /** @@ -2812,20 +2845,19 @@ sample_get_dims(struct sp_sampler_variant *samp, int level, * coords to the texture image size. */ static void -sample_get_texels(struct sp_sampler_variant *samp, - const int v_i[TGSI_QUAD_SIZE], - const int v_j[TGSI_QUAD_SIZE], - const int v_k[TGSI_QUAD_SIZE], - const int lod[TGSI_QUAD_SIZE], - const int8_t offset[3], - float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) +sp_get_texels(struct sp_sampler_view *sp_sview, + const int v_i[TGSI_QUAD_SIZE], + const int v_j[TGSI_QUAD_SIZE], + const int v_k[TGSI_QUAD_SIZE], + const int lod[TGSI_QUAD_SIZE], + const int8_t offset[3], + float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { union tex_tile_address addr; - const struct pipe_resource *texture = samp->view->texture; + const struct pipe_resource *texture = sp_sview->base.texture; int j, c; const float *tx; - const bool need_swizzle = any_swizzle(samp->key); - int width, height, depth, layers; + int width, height, depth; addr.value = 0; /* TODO write a better test for LOD */ @@ -2834,27 +2866,26 @@ sample_get_texels(struct sp_sampler_variant *samp, width = u_minify(texture->width0, addr.bits.level); height = u_minify(texture->height0, addr.bits.level); depth = u_minify(texture->depth0, addr.bits.level); - layers = texture->array_size; switch(texture->target) { case PIPE_BUFFER: case PIPE_TEXTURE_1D: for (j = 0; j < TGSI_QUAD_SIZE; j++) { int x = CLAMP(v_i[j] + offset[0], 0, width - 1); - tx = get_texel_2d(samp, addr, x, 0); - for (c = 0; c < 4; c++) { - rgba[c][j] = tx[c]; - } + tx = get_texel_2d_no_border(sp_sview, addr, x, 0); + for (c = 0; c < 4; c++) { + rgba[c][j] = tx[c]; + } } break; case PIPE_TEXTURE_1D_ARRAY: for (j = 0; j < TGSI_QUAD_SIZE; j++) { int x = CLAMP(v_i[j] + offset[0], 0, width - 1); - int y = CLAMP(v_j[j], 0, layers - 1); - tx = get_texel_1d_array(samp, addr, x, y); - for (c = 0; c < 4; c++) { - rgba[c][j] = tx[c]; - } + int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); + tx = get_texel_2d_no_border(sp_sview, addr, x, y); + for (c = 0; c < 4; c++) { + rgba[c][j] = tx[c]; + } } break; case PIPE_TEXTURE_2D: @@ -2862,21 +2893,21 @@ sample_get_texels(struct sp_sampler_variant *samp, for (j = 0; j < TGSI_QUAD_SIZE; j++) { int x = CLAMP(v_i[j] + offset[0], 0, width - 1); int y = CLAMP(v_j[j] + offset[1], 0, height - 1); - tx = get_texel_2d(samp, addr, x, y); - for (c = 0; c < 4; c++) { - rgba[c][j] = tx[c]; - } + tx = get_texel_2d_no_border(sp_sview, addr, x, y); + for (c = 0; c < 4; c++) { + rgba[c][j] = tx[c]; + } } break; case PIPE_TEXTURE_2D_ARRAY: for (j = 0; j < TGSI_QUAD_SIZE; j++) { int x = CLAMP(v_i[j] + offset[0], 0, width - 1); int y = CLAMP(v_j[j] + offset[1], 0, height - 1); - int layer = CLAMP(v_k[j], 0, layers - 1); - tx = get_texel_2d_array(samp, addr, x, y, layer); - for (c = 0; c < 4; c++) { - rgba[c][j] = tx[c]; - } + int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); + tx = get_texel_3d_no_border(sp_sview, addr, x, y, layer); + for (c = 0; c < 4; c++) { + rgba[c][j] = tx[c]; + } } break; case PIPE_TEXTURE_3D: @@ -2884,11 +2915,10 @@ sample_get_texels(struct sp_sampler_variant *samp, int x = CLAMP(v_i[j] + offset[0], 0, width - 1); int y = CLAMP(v_j[j] + offset[1], 0, height - 1); int z = CLAMP(v_k[j] + offset[2], 0, depth - 1); - - tx = get_texel_3d(samp, addr, x, y, z); - for (c = 0; c < 4; c++) { - rgba[c][j] = tx[c]; - } + tx = get_texel_3d_no_border(sp_sview, addr, x, y, z); + for (c = 0; c < 4; c++) { + rgba[c][j] = tx[c]; + } } break; case PIPE_TEXTURE_CUBE: /* TXF can't work on CUBE according to spec */ @@ -2897,27 +2927,21 @@ sample_get_texels(struct sp_sampler_variant *samp, break; } - if (need_swizzle) { + if (sp_sview->need_swizzle) { float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; memcpy(rgba_temp, rgba, sizeof(rgba_temp)); - do_swizzling(samp, rgba_temp, rgba); + do_swizzling(&sp_sview->base, rgba_temp, rgba); } } -/** - * Create a sampler variant for a given set of non-orthogonal state. - */ -struct sp_sampler_variant * -sp_create_sampler_variant( const struct pipe_sampler_state *sampler, - const union sp_sampler_key key ) +void * +softpipe_create_sampler_state(struct pipe_context *pipe, + const struct pipe_sampler_state *sampler) { - struct sp_sampler_variant *samp = CALLOC_STRUCT(sp_sampler_variant); - if (!samp) - return NULL; + struct sp_sampler *samp = CALLOC_STRUCT(sp_sampler); - samp->sampler = sampler; - samp->key = key; + samp->base = *sampler; /* Note that (for instance) linear_texcoord_s and * nearest_texcoord_s may be active at the same time, if the @@ -2927,7 +2951,7 @@ sp_create_sampler_variant( const struct pipe_sampler_state *sampler, samp->linear_texcoord_s = get_linear_wrap( sampler->wrap_s ); samp->linear_texcoord_t = get_linear_wrap( sampler->wrap_t ); samp->linear_texcoord_p = get_linear_wrap( sampler->wrap_r ); - + samp->nearest_texcoord_s = get_nearest_wrap( sampler->wrap_s ); samp->nearest_texcoord_t = get_nearest_wrap( sampler->wrap_t ); samp->nearest_texcoord_p = get_nearest_wrap( sampler->wrap_r ); @@ -2936,20 +2960,17 @@ sp_create_sampler_variant( const struct pipe_sampler_state *sampler, samp->linear_texcoord_s = get_linear_unorm_wrap( sampler->wrap_s ); samp->linear_texcoord_t = get_linear_unorm_wrap( sampler->wrap_t ); samp->linear_texcoord_p = get_linear_unorm_wrap( sampler->wrap_r ); - + samp->nearest_texcoord_s = get_nearest_unorm_wrap( sampler->wrap_s ); samp->nearest_texcoord_t = get_nearest_unorm_wrap( sampler->wrap_t ); samp->nearest_texcoord_p = get_nearest_unorm_wrap( sampler->wrap_r ); } - - samp->compute_lambda = get_lambda_func( key ); - samp->min_img_filter = get_img_filter(key, sampler->min_img_filter, sampler); - samp->mag_img_filter = get_img_filter(key, sampler->mag_img_filter, sampler); + samp->min_img_filter = sampler->min_img_filter; switch (sampler->min_mip_filter) { case PIPE_TEX_MIPFILTER_NONE: - if (sampler->min_img_filter == sampler->mag_img_filter) + if (sampler->min_img_filter == sampler->mag_img_filter) samp->mip_filter = mip_filter_none_no_filter_select; else samp->mip_filter = mip_filter_none; @@ -2960,91 +2981,119 @@ sp_create_sampler_variant( const struct pipe_sampler_state *sampler, break; case PIPE_TEX_MIPFILTER_LINEAR: - if (key.bits.is_pot && - key.bits.target == PIPE_TEXTURE_2D && - sampler->min_img_filter == sampler->mag_img_filter && + if (sampler->min_img_filter == sampler->mag_img_filter && sampler->normalized_coords && sampler->wrap_s == PIPE_TEX_WRAP_REPEAT && sampler->wrap_t == PIPE_TEX_WRAP_REPEAT && - sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR) { - samp->mip_filter = mip_filter_linear_2d_linear_repeat_POT; - } - else { - samp->mip_filter = mip_filter_linear; + sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR && + sampler->max_anisotropy <= 1) { + samp->min_mag_equal_repeat_linear = TRUE; } - + samp->mip_filter = mip_filter_linear; + /* Anisotropic filtering extension. */ if (sampler->max_anisotropy > 1) { - samp->mip_filter = mip_filter_linear_aniso; - - /* Override min_img_filter: - * min_img_filter needs to be set to NEAREST since we need to access - * each texture pixel as it is and weight it later; using linear - * filters will have incorrect results. - * By setting the filter to NEAREST here, we can avoid calling the - * generic img_filter_2d_nearest in the anisotropic filter function, - * making it possible to use one of the accelerated implementations - */ - samp->min_img_filter = get_img_filter(key, PIPE_TEX_FILTER_NEAREST, sampler); - - /* on first access create the lookup table containing the filter weights. */ + samp->mip_filter = mip_filter_linear_aniso; + + /* Override min_img_filter: + * min_img_filter needs to be set to NEAREST since we need to access + * each texture pixel as it is and weight it later; using linear + * filters will have incorrect results. + * By setting the filter to NEAREST here, we can avoid calling the + * generic img_filter_2d_nearest in the anisotropic filter function, + * making it possible to use one of the accelerated implementations + */ + samp->min_img_filter = PIPE_TEX_FILTER_NEAREST; + + /* on first access create the lookup table containing the filter weights. */ if (!weightLut) { create_filter_table(); } } - break; } - - if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) { - samp->compare = sample_compare; - } - else { - /* Skip compare operation by promoting the mip_filter function - * pointer: - */ - samp->compare = samp->mip_filter; - } - - if (key.bits.target == PIPE_TEXTURE_CUBE || key.bits.target == PIPE_TEXTURE_CUBE_ARRAY) { - samp->sample_target = sample_cube; + if (samp->min_img_filter == sampler->mag_img_filter) { + samp->min_mag_equal = TRUE; } - else { - samp->faces[0] = 0; - samp->faces[1] = 0; - samp->faces[2] = 0; - samp->faces[3] = 0; - /* Skip cube face determination by promoting the compare - * function pointer: - */ - samp->sample_target = samp->compare; - } + return (void *)samp; +} - if (any_swizzle(key)) { - samp->get_samples = sample_swizzle; + +compute_lambda_func +softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader) +{ + if (shader != PIPE_SHADER_FRAGMENT) + return compute_lambda_vert; + + switch (view->texture->target) { + case PIPE_BUFFER: + case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_1D_ARRAY: + return compute_lambda_1d; + case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_RECT: + case PIPE_TEXTURE_CUBE: + case PIPE_TEXTURE_CUBE_ARRAY: + return compute_lambda_2d; + case PIPE_TEXTURE_3D: + return compute_lambda_3d; + default: + assert(0); + return compute_lambda_1d; } - else { - samp->get_samples = samp->sample_target; +} + + +struct pipe_sampler_view * +softpipe_create_sampler_view(struct pipe_context *pipe, + struct pipe_resource *resource, + const struct pipe_sampler_view *templ) +{ + struct sp_sampler_view *sview = CALLOC_STRUCT(sp_sampler_view); + struct softpipe_resource *spr = (struct softpipe_resource *)resource; + + if (sview) { + struct pipe_sampler_view *view = &sview->base; + *view = *templ; + view->reference.count = 1; + view->texture = NULL; + pipe_resource_reference(&view->texture, resource); + view->context = pipe; + + if (any_swizzle(view)) { + sview->need_swizzle = TRUE; + } + + if (resource->target == PIPE_TEXTURE_CUBE || + resource->target == PIPE_TEXTURE_CUBE_ARRAY) + sview->get_samples = sample_cube; + else { + sview->get_samples = sample_mip; + } + sview->pot2d = spr->pot && + (resource->target == PIPE_TEXTURE_2D || + resource->target == PIPE_TEXTURE_RECT); + + sview->xpot = util_logbase2( resource->width0 ); + sview->ypot = util_logbase2( resource->height0 ); } - samp->get_dims = sample_get_dims; - samp->get_texel = sample_get_texels; - return samp; + return (struct pipe_sampler_view *) sview; } - static void sp_tgsi_get_dims(struct tgsi_sampler *tgsi_sampler, const unsigned sview_index, int level, int dims[4]) { - const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler; + struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler; - assert(sp_samp->sp_sampler[sview_index]); - sp_samp->sp_sampler[sview_index]->get_dims(sp_samp->sp_sampler[sview_index], - level, dims); + assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS); + /* TODO should have defined behavior if no texture is bound. */ + sp_get_dims(&sp_samp->sp_sview[sview_index], level, dims); } @@ -3062,12 +3111,16 @@ sp_tgsi_get_samples(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler; - assert(sview_index < PIPE_MAX_SAMPLERS); - assert(sview_index == sampler_index); + struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler; + + assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS); + assert(sampler_index < PIPE_MAX_SAMPLERS); assert(sp_samp->sp_sampler[sampler_index]); - sp_samp->sp_sampler[sview_index]->get_samples(sp_samp->sp_sampler[sampler_index], - s, t, p, c0, lod, control, rgba); + /* FIXME should have defined behavior if no texture is bound. */ + assert(sp_samp->sp_sview[sview_index].get_samples); + sp_samp->sp_sview[sview_index].get_samples(&sp_samp->sp_sview[sview_index], + sp_samp->sp_sampler[sampler_index], + s, t, p, c0, lod, control, rgba); } @@ -3079,11 +3132,12 @@ sp_tgsi_get_texel(struct tgsi_sampler *tgsi_sampler, const int lod[TGSI_QUAD_SIZE], const int8_t offset[3], float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { - const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler; - assert(sview_index < PIPE_MAX_SAMPLERS); - assert(sp_samp->sp_sampler[sview_index]); - sp_samp->sp_sampler[sview_index]->get_texel(sp_samp->sp_sampler[sview_index], - i, j, k, lod, offset, rgba); + struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler; + + assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS); + /* FIXME should have defined behavior if no texture is bound. */ + assert(sp_samp->sp_sview[sview_index].base.texture); + sp_get_texels(&sp_samp->sp_sview[sview_index], i, j, k, lod, offset, rgba); } diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h index b8ed871d46b..8b40a804066 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.h +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h @@ -32,7 +32,9 @@ #include "tgsi/tgsi_exec.h" -struct sp_sampler_variant; + +struct sp_sampler_view; +struct sp_sampler; typedef void (*wrap_nearest_func)(float s, unsigned size, @@ -44,12 +46,13 @@ typedef void (*wrap_linear_func)(float s, int *icoord1, float *w); -typedef float (*compute_lambda_func)(const struct sp_sampler_variant *samp, +typedef float (*compute_lambda_func)(const struct sp_sampler_view *sp_sview, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE]); -typedef void (*img_filter_func)(struct sp_sampler_variant *samp, +typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, float s, float t, float p, @@ -57,7 +60,21 @@ typedef void (*img_filter_func)(struct sp_sampler_variant *samp, unsigned face_id, float *rgba); -typedef void (*filter_func)(struct sp_sampler_variant *sp_samp, +typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, + img_filter_func min_filter, + img_filter_func mag_filter, + const float s[TGSI_QUAD_SIZE], + const float t[TGSI_QUAD_SIZE], + const float p[TGSI_QUAD_SIZE], + const float c0[TGSI_QUAD_SIZE], + const float lod[TGSI_QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]); + + +typedef void (*filter_func)(struct sp_sampler_view *sp_sview, + struct sp_sampler *sp_samp, const float s[TGSI_QUAD_SIZE], const float t[TGSI_QUAD_SIZE], const float p[TGSI_QUAD_SIZE], @@ -67,53 +84,44 @@ typedef void (*filter_func)(struct sp_sampler_variant *sp_samp, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]); -typedef void (*get_dim_func)(struct sp_sampler_variant *sp_samp, - int level, int dims[4]); - -typedef void (*fetch_func)(struct sp_sampler_variant *sp_samp, +typedef void (*fetch_func)(struct sp_sampler_view *sp_sview, const int i[TGSI_QUAD_SIZE], const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE], const int lod[TGSI_QUAD_SIZE], const int8_t offset[3], float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]); -union sp_sampler_key { - struct { - unsigned target:5; - unsigned is_pot:1; - unsigned processor:2; - unsigned unit:4; - unsigned swizzle_r:3; - unsigned swizzle_g:3; - unsigned swizzle_b:3; - unsigned swizzle_a:3; - unsigned pad:8; - } bits; - unsigned value; -}; - - -struct sp_sampler_variant +struct sp_sampler_view { - union sp_sampler_key key; - - /* The owner of this struct: - */ - const struct pipe_sampler_state *sampler; - - - /* Currently bound texture: - */ - const struct pipe_sampler_view *view; - struct softpipe_tex_tile_cache *cache; + struct pipe_sampler_view base; /* For sp_get_samples_2d_linear_POT: */ unsigned xpot; unsigned ypot; + boolean need_swizzle; + boolean pot2d; + + filter_func get_samples; + + /* this is just abusing the sampler_view object as local storage */ unsigned faces[TGSI_QUAD_SIZE]; - + + /* these are different per shader type */ + struct softpipe_tex_tile_cache *cache; + compute_lambda_func compute_lambda; + +}; + + +struct sp_sampler { + struct pipe_sampler_state base; + + boolean min_mag_equal_repeat_linear; + boolean min_mag_equal; + unsigned min_img_filter; + wrap_nearest_func nearest_texcoord_s; wrap_nearest_func nearest_texcoord_t; wrap_nearest_func nearest_texcoord_p; @@ -122,23 +130,7 @@ struct sp_sampler_variant wrap_linear_func linear_texcoord_t; wrap_linear_func linear_texcoord_p; - img_filter_func min_img_filter; - img_filter_func mag_img_filter; - - compute_lambda_func compute_lambda; - - filter_func mip_filter; - filter_func compare; - filter_func sample_target; - - filter_func get_samples; - fetch_func get_texel; - get_dim_func get_dims; - - - /* Linked list: - */ - struct sp_sampler_variant *next; + mip_filter_func mip_filter; }; @@ -148,40 +140,24 @@ struct sp_sampler_variant struct sp_tgsi_sampler { struct tgsi_sampler base; /**< base class */ - struct sp_sampler_variant *sp_sampler[PIPE_MAX_SAMPLERS]; + struct sp_sampler *sp_sampler[PIPE_MAX_SAMPLERS]; + struct sp_sampler_view sp_sview[PIPE_MAX_SHADER_SAMPLER_VIEWS]; }; +compute_lambda_func +softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader); -struct sp_sampler; -/* Create a sampler variant for a given set of non-orthogonal state. Currently the - */ -struct sp_sampler_variant * -sp_create_sampler_variant( const struct pipe_sampler_state *sampler, - const union sp_sampler_key key ); +void * +softpipe_create_sampler_state(struct pipe_context *pipe, + const struct pipe_sampler_state *sampler); -void sp_sampler_variant_bind_view( struct sp_sampler_variant *variant, - struct softpipe_tex_tile_cache *tex_cache, - const struct pipe_sampler_view *view ); -void sp_sampler_variant_destroy( struct sp_sampler_variant * ); - - - -static INLINE struct sp_sampler_variant * -sp_sampler_variant(const struct tgsi_sampler *sampler) -{ - return (struct sp_sampler_variant *) sampler; -} - -extern void -sp_get_samples(struct tgsi_sampler *tgsi_sampler, - const float s[TGSI_QUAD_SIZE], - const float t[TGSI_QUAD_SIZE], - const float p[TGSI_QUAD_SIZE], - float lodbias, - float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]); +struct pipe_sampler_view * +softpipe_create_sampler_view(struct pipe_context *pipe, + struct pipe_resource *resource, + const struct pipe_sampler_view *templ); struct sp_tgsi_sampler * -- 2.30.2