From ef660abdd565f8389230bb006d8e21c1d0ab8360 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Sun, 3 Sep 2017 21:12:17 +1000 Subject: [PATCH] mesa/mtypes: repack gl_shader_program_data. This reduces the size from 144 bytes to 128 bytes. Reviewed-by: Thomas Helland Reviewed-by: Samuel Pitoiset Signed-off-by: Dave Airlie --- src/mesa/main/mtypes.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2dab5942ca6..d44897b2b05 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2853,9 +2853,9 @@ struct gl_shader_program_data struct gl_uniform_storage *UniformStorage; unsigned NumUniformBlocks; - struct gl_uniform_block *UniformBlocks; - unsigned NumShaderStorageBlocks; + + struct gl_uniform_block *UniformBlocks; struct gl_uniform_block *ShaderStorageBlocks; struct gl_active_atomic_buffer *AtomicBuffers; @@ -2873,13 +2873,13 @@ struct gl_shader_program_data * lands we should switch to using the cache_fallback support. */ bool skip_cache; + GLboolean Validated; /** List of all active resources after linking. */ struct gl_program_resource *ProgramResourceList; unsigned NumProgramResourceList; enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */ - GLboolean Validated; GLchar *InfoLog; unsigned Version; /**< GLSL version used for linking */ -- 2.30.2