From ef8a19ed4facf9769e1da1cbb9e741df23893ed5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 5 Mar 2014 16:39:59 -0700 Subject: [PATCH] glsl: fix compiler warnings in link_uniforms.cpp With a non-debug build, gcc has two complaints: 1. 'found' var not used. Silence with '(void) found;' 2. 'id' not initialized. It's assigned by the UniformHash->get() call, actually. But init it to zero to silence gcc. Reviewed-by: Matt Turner --- src/glsl/link_uniforms.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 1cf376d5d29..1c451e7f51c 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -775,9 +775,10 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog) if (var && var->data.mode == ir_var_uniform && var->type->contains_image()) { - unsigned id; + unsigned id = 0; bool found = prog->UniformHash->get(id, var->name); assert(found); + (void) found; const gl_uniform_storage *storage = &prog->UniformStorage[id]; const unsigned index = storage->image[i].index; const GLenum access = (var->data.image.read_only ? GL_READ_ONLY : -- 2.30.2