From efe91b0000d162deb20486ef6d5e016a11428499 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 30 Dec 2008 17:03:09 -0700 Subject: [PATCH] mesa: better error message when running out of GLSL samplers (cherry picked from commit ca0540e25c86b8095511868b0cbe96d7e85f7437) --- src/mesa/shader/slang/slang_link.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 834f05176c4..22ae635b065 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -240,7 +240,10 @@ link_uniform_vars(struct gl_shader_program *shProg, GLuint sampNum = *numSamplers; GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; if (oldSampNum >= MAX_SAMPLERS) { - link_error(shProg, "Too many texture samplers"); + char s[100]; + sprintf(s, "Too many texture samplers (%u, max is %u)", + oldSampNum + 1, MAX_SAMPLERS); + link_error(shProg, s); return GL_FALSE; } samplerMap[oldSampNum] = sampNum; -- 2.30.2