From f0bc0ff596529dae8ac470efd595e889b067972a Mon Sep 17 00:00:00 2001 From: lkcl Date: Wed, 30 Dec 2020 18:45:41 +0000 Subject: [PATCH] --- openpower/sv/overview.mdwn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/openpower/sv/overview.mdwn b/openpower/sv/overview.mdwn index baa58fdd7..e1463a3d2 100644 --- a/openpower/sv/overview.mdwn +++ b/openpower/sv/overview.mdwn @@ -416,7 +416,7 @@ The primary reason for this is because Shader Compilers treat vec2/3/4 as Swizzle is particularly important for 3D work. It allows in-place reordering of XYZW, ARGB etc. and access of sub-portions of the same in arbitrary order *without* requiring timeconsuming scalar mv instructions -(scalar due to the convoluted offsets). With somewhere around 10% of +(scalar due to the convoluted offsets). With somewhere between 10% and 30% of operations in 3D Shaders involving swizzle this is a huge saving and reduces pressure on register files. -- 2.30.2