From f17428a276a0b76c3e940d341cced32931297d85 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 4 May 2014 20:23:57 +1200 Subject: [PATCH] glsl: Pass parse state to can_implicitly_convert_to() Signed-off-by: Chris Forbes Reviewed-by: Kenneth Graunke --- src/glsl/ast_function.cpp | 4 ++-- src/glsl/glsl_types.cpp | 3 ++- src/glsl/glsl_types.h | 3 ++- src/glsl/ir_function.cpp | 4 ++-- 4 files changed, 8 insertions(+), 6 deletions(-) diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp index a8bf27df7b5..8e91a1e67f6 100644 --- a/src/glsl/ast_function.cpp +++ b/src/glsl/ast_function.cpp @@ -701,7 +701,7 @@ process_vec_mat_constructor(exec_list *instructions, glsl_type::get_instance(GLSL_TYPE_FLOAT, ir->type->vector_elements, ir->type->matrix_columns); - if (result->type->can_implicitly_convert_to(desired_type)) { + if (result->type->can_implicitly_convert_to(desired_type, state)) { /* Even though convert_component() implements the constructor * conversion rules (not the implicit conversion rules), its safe * to use it here because we already checked that the implicit @@ -830,7 +830,7 @@ process_array_constructor(exec_list *instructions, glsl_type::get_instance(GLSL_TYPE_FLOAT, ir->type->vector_elements, ir->type->matrix_columns); - if (result->type->can_implicitly_convert_to(desired_type)) { + if (result->type->can_implicitly_convert_to(desired_type, state)) { /* Even though convert_component() implements the constructor * conversion rules (not the implicit conversion rules), its safe * to use it here because we already checked that the implicit diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 849a79af45c..eb03a663290 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -678,7 +678,8 @@ glsl_type::component_slots() const } bool -glsl_type::can_implicitly_convert_to(const glsl_type *desired) const +glsl_type::can_implicitly_convert_to(const glsl_type *desired, + _mesa_glsl_parse_state *state) const { if (this == desired) return true; diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index dca5492ac06..35a4e6acc8c 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -314,7 +314,8 @@ struct glsl_type { * integers. * \endverbatim */ - bool can_implicitly_convert_to(const glsl_type *desired) const; + bool can_implicitly_convert_to(const glsl_type *desired, + _mesa_glsl_parse_state *state) const; /** * Query whether or not a type is a scalar (non-vector and non-matrix). diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp index 4f0d9daa3c4..0ea8895f297 100644 --- a/src/glsl/ir_function.cpp +++ b/src/glsl/ir_function.cpp @@ -80,12 +80,12 @@ parameter_lists_match(_mesa_glsl_parse_state *state, case ir_var_const_in: case ir_var_function_in: - if (!actual->type->can_implicitly_convert_to(param->type)) + if (!actual->type->can_implicitly_convert_to(param->type, state)) return PARAMETER_LIST_NO_MATCH; break; case ir_var_function_out: - if (!param->type->can_implicitly_convert_to(actual->type)) + if (!param->type->can_implicitly_convert_to(actual->type, state)) return PARAMETER_LIST_NO_MATCH; break; -- 2.30.2