From f239f597784806dcf7dfe80cc787f83251a1820b Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 30 Mar 2017 08:14:45 +0100 Subject: [PATCH] radv: add tessellation support to shader naming Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_pipeline.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index f8002dd770b..44ae2928fc8 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -282,10 +282,12 @@ static const char *radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage) { switch (stage) { - case MESA_SHADER_VERTEX: return var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS"; + case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS"; case MESA_SHADER_GEOMETRY: return "Geometry Shader"; case MESA_SHADER_FRAGMENT: return "Pixel Shader"; case MESA_SHADER_COMPUTE: return "Compute Shader"; + case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader"; + case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS"; default: return "Unknown shader"; }; -- 2.30.2