From f240ad98bc05281ea7013d91973cb5f932ae9434 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Tue, 25 Oct 2016 12:58:03 +0200 Subject: [PATCH] st/mesa: unduplicate st_check_sync code MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit It's the same as st_client_wait_sync. Discovered by Michel. This is needed to make the following fix simpler. Cc: 12.0 13.0 Reviewed-by: Nicolai Hähnle --- src/mesa/state_tracker/st_cb_syncobj.c | 26 ++++++-------------------- 1 file changed, 6 insertions(+), 20 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c index 123925aadfb..749c1246bee 100644 --- a/src/mesa/state_tracker/st_cb_syncobj.c +++ b/src/mesa/state_tracker/st_cb_syncobj.c @@ -76,24 +76,6 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj, pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED); } -static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - struct pipe_screen *screen = pipe->screen; - struct st_sync_object *so = (struct st_sync_object*)obj; - - /* If the fence doesn't exist, assume it's signalled. */ - if (!so->fence) { - so->b.StatusFlag = GL_TRUE; - return; - } - - if (screen->fence_finish(screen, pipe, so->fence, 0)) { - screen->fence_reference(screen, &so->fence, NULL); - so->b.StatusFlag = GL_TRUE; - } -} - static void st_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) @@ -120,13 +102,17 @@ static void st_client_wait_sync(struct gl_context *ctx, * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications * forget to set it. */ - if (so->fence && - screen->fence_finish(screen, pipe, so->fence, timeout)) { + if (screen->fence_finish(screen, pipe, so->fence, timeout)) { screen->fence_reference(screen, &so->fence, NULL); so->b.StatusFlag = GL_TRUE; } } +static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) +{ + st_client_wait_sync(ctx, obj, 0, 0); +} + static void st_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) -- 2.30.2