From f314a532fdc7af8381586144d2631d9968331f05 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 21 Jun 2017 11:31:43 +0200 Subject: [PATCH] mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture() This looks like useless because gl_context::Texture::CurrentUnit is not used by _mesa_update_texture_state() and friends. Signed-off-by: Samuel Pitoiset Reviewed-by: Brian Paul --- src/mesa/main/texstate.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 0a2883fcc69..caad77a1cc2 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error) } } - FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); - ctx->Texture.CurrentUnit = texUnit; if (ctx->Transform.MatrixMode == GL_TEXTURE) { /* update current stack pointer */ -- 2.30.2