From f337e2c4954b4779dcf2c2b4e0e068cb3ed7b841 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Sep 2009 15:49:55 -0600 Subject: [PATCH] mesa: minor code clean-ups, comments --- src/mesa/main/texenvprogram.c | 58 ++++++++++++++++++++--------------- 1 file changed, 34 insertions(+), 24 deletions(-) diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index f19bb993000..08985814858 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -83,8 +83,8 @@ texenv_doing_secondary_color(GLcontext *ctx) #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) struct mode_opt { - GLuint Source:4; - GLuint Operand:3; + GLuint Source:4; /**< SRC_x */ + GLuint Operand:3; /**< OPR_x */ }; struct state_key { @@ -103,11 +103,11 @@ struct state_key { GLuint ScaleShiftA:2; GLuint NumArgsRGB:3; - GLuint ModeRGB:5; + GLuint ModeRGB:5; /**< MODE_x */ struct mode_opt OptRGB[MAX_COMBINER_TERMS]; GLuint NumArgsA:3; - GLuint ModeA:5; + GLuint ModeA:5; /**< MODE_x */ struct mode_opt OptA[MAX_COMBINER_TERMS]; } unit[MAX_TEXTURE_UNITS]; }; @@ -240,7 +240,12 @@ static GLuint translate_mode( GLenum envMode, GLenum mode ) } } + #define TEXTURE_UNKNOWN_INDEX 7 + +/** + * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX. + */ static GLuint translate_tex_src_bit( GLbitfield bit ) { /* make sure number of switch cases is correct */ @@ -259,6 +264,7 @@ static GLuint translate_tex_src_bit( GLbitfield bit ) } } + #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) #define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) @@ -375,51 +381,50 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) { GLuint i, j; GLbitfield inputs_referenced = FRAG_BIT_COL0; - GLbitfield inputs_available = get_fp_input_mask( ctx ); + const GLbitfield inputs_available = get_fp_input_mask( ctx ); memset(key, 0, sizeof(*key)); /* _NEW_TEXTURE */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + const struct gl_texture_object *texObj = texUnit->_Current; + const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; GLenum format; if (!texUnit->_ReallyEnabled || !texUnit->Enabled) continue; - format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat; + format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; key->unit[i].enabled = 1; key->enabled_units |= (1<nr_enabled_units = i+1; inputs_referenced |= FRAG_BIT_TEX(i); - key->unit[i].source_index = - translate_tex_src_bit(texUnit->_ReallyEnabled); - key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) && + key->unit[i].source_index = + translate_tex_src_bit(texUnit->_ReallyEnabled); + + key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) && ((format == GL_DEPTH_COMPONENT) || (format == GL_DEPTH_STENCIL_EXT))); - key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB; - key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA; + key->unit[i].NumArgsRGB = comb->_NumArgsRGB; + key->unit[i].NumArgsA = comb->_NumArgsA; key->unit[i].ModeRGB = - translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeRGB); + translate_mode(texUnit->EnvMode, comb->ModeRGB); key->unit[i].ModeA = - translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeA); + translate_mode(texUnit->EnvMode, comb->ModeA); - key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB; - key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA; + key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB; + key->unit[i].ScaleShiftA = comb->ScaleShiftA; for (j = 0; j < MAX_COMBINER_TERMS; j++) { - key->unit[i].OptRGB[j].Operand = - translate_operand(texUnit->_CurrentCombine->OperandRGB[j]); - key->unit[i].OptA[j].Operand = - translate_operand(texUnit->_CurrentCombine->OperandA[j]); - key->unit[i].OptRGB[j].Source = - translate_source(texUnit->_CurrentCombine->SourceRGB[j]); - key->unit[i].OptA[j].Source = - translate_source(texUnit->_CurrentCombine->SourceA[j]); + key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]); + key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]); + key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]); + key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); } if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { @@ -952,6 +957,11 @@ static struct ureg emit_combine_source( struct texenv_fragment_program *p, } } +/** + * Check if the RGB and Alpha sources and operands match for the given + * texture unit's combinder state. When the RGB and A sources and + * operands match, we can emit fewer instructions. + */ static GLboolean args_match( const struct state_key *key, GLuint unit ) { GLuint i, nr = key->unit[unit].NumArgsRGB; @@ -1234,7 +1244,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) if (texTarget == TEXTURE_UNKNOWN_INDEX) program_error(p, "TexSrcBit"); - + /* TODO: Use D0_MASK_XY where possible. */ if (p->state->unit[unit].enabled) { -- 2.30.2