From f546b41f6ac9b4394b931d9e0ac4e30fc3f2c40f Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 5 Oct 2016 13:21:53 -0700 Subject: [PATCH] glsl: Let cache_test build when the shader cache is not enabled Signed-off-by: Ian Romanick Reviewed-by: Timothy Arceri Tested-by: Aaron Watry --- src/compiler/glsl/tests/cache_test.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/compiler/glsl/tests/cache_test.c b/src/compiler/glsl/tests/cache_test.c index 1b0403caca6..724dfcd7753 100644 --- a/src/compiler/glsl/tests/cache_test.c +++ b/src/compiler/glsl/tests/cache_test.c @@ -36,6 +36,7 @@ bool error = false; +#ifdef ENABLE_SHADER_CACHE void _mesa_warning(void *ctx, const char *fmt, ...); @@ -397,10 +398,12 @@ test_put_key_and_get_key(void) cache_destroy(cache); } +#endif /* ENABLE_SHADER_CACHE */ int main(void) { +#ifdef ENABLE_SHADER_CACHE int err; test_cache_create(); @@ -411,6 +414,7 @@ main(void) err = rmrf_local(CACHE_TEST_TMP); expect_equal(err, 0, "Removing " CACHE_TEST_TMP " again"); +#endif /* ENABLE_SHADER_CACHE */ return error ? 1 : 0; } -- 2.30.2