From f5f8be8bb2dae91e0eb748b6f062eeb345605063 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 09:22:15 -0600 Subject: [PATCH] intel: Wait on the last swapbuffers to complete before queuing a new one. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685) --- .../drivers/dri/intel/intel_batchbuffer.c | 5 +++++ src/mesa/drivers/dri/intel/intel_context.c | 22 +++++++++++++++++++ src/mesa/drivers/dri/intel/intel_context.h | 1 + 3 files changed, 28 insertions(+) diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c index 29dc05c518e..82a92a9f454 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -197,6 +197,11 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, GLuint used = batch->ptr - batch->map; GLboolean was_locked = intel->locked; + if (intel->first_post_swapbuffers_batch == NULL) { + intel->first_post_swapbuffers_batch = intel->batch->buf; + drm_intel_bo_reference(intel->first_post_swapbuffers_batch); + } + if (used == 0) { batch->cliprect_mode = IGNORE_CLIPRECTS; return; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 9db5b546433..a40951abe39 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -521,7 +521,27 @@ intelFlush(GLcontext * ctx) static void intel_glFlush(GLcontext *ctx) { + struct intel_context *intel = intel_context(ctx); + intel_flush(ctx, GL_TRUE); + + /* We're using glFlush as an indicator that a frame is done, which is + * what DRI2 does before calling SwapBuffers (and means we should catch + * people doing front-buffer rendering, as well).. + * + * Wait for the swapbuffers before the one we just emitted, so we don't + * get too many swaps outstanding for apps that are GPU-heavy but not + * CPU-heavy. + * + * Unfortunately, we don't have a handle to the batch containing the swap, + * and getting our hands on that doesn't seem worth it, so we just us the + * first batch we emitted after the last swap. + */ + if (intel->first_post_swapbuffers_batch != NULL) { + drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); + drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); + intel->first_post_swapbuffers_batch = NULL; + } } void @@ -787,6 +807,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) intel->prim.vb = NULL; dri_bo_unreference(intel->prim.vb_bo); intel->prim.vb_bo = NULL; + dri_bo_unreference(intel->first_post_swapbuffers_batch); + intel->first_post_swapbuffers_batch = NULL; if (release_texture_heaps) { /* This share group is about to go away, free our private diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index b5cf7e6648e..b3db561fd5b 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -191,6 +191,7 @@ struct intel_context GLboolean ttm; struct intel_batchbuffer *batch; + drm_intel_bo *first_post_swapbuffers_batch; GLboolean no_batch_wrap; unsigned batch_id; -- 2.30.2