From f7ab9c4eb17949e20dd8b82de01c977887481489 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marcin=20=C5=9Alusarz?= Date: Wed, 20 May 2020 21:30:29 +0200 Subject: [PATCH] glsl: cleanup vertex shader input checks MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Marcin Ślusarz Reviewed-by: Tapani Pälli Part-of: --- src/compiler/glsl/ast_to_hir.cpp | 30 +++++++++++++----------------- 1 file changed, 13 insertions(+), 17 deletions(-) diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 8e617499811..f050313ce73 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -5315,8 +5315,6 @@ ast_declarator_list::hir(exec_list *instructions, var->data.read_only = true; if (state->stage == MESA_SHADER_VERTEX) { - bool error_emitted = false; - /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: * * "Vertex shader inputs can only be float, floating-point @@ -5353,40 +5351,38 @@ ast_declarator_list::hir(exec_list *instructions, */ const glsl_type *check_type = var->type->without_array(); + bool error = false; switch (check_type->base_type) { case GLSL_TYPE_FLOAT: - break; + break; case GLSL_TYPE_UINT64: case GLSL_TYPE_INT64: break; case GLSL_TYPE_UINT: case GLSL_TYPE_INT: - if (state->is_version(120, 300) || state->EXT_gpu_shader4_enable) - break; + error = !state->is_version(120, 300) && !state->EXT_gpu_shader4_enable; + break; case GLSL_TYPE_DOUBLE: - if (check_type->is_double() && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable)) - break; + error = !state->is_version(410, 0) && !state->ARB_vertex_attrib_64bit_enable; + break; case GLSL_TYPE_SAMPLER: - if (check_type->is_sampler() && state->has_bindless()) - break; case GLSL_TYPE_IMAGE: - if (check_type->is_image() && state->has_bindless()) - break; - /* FALLTHROUGH */ + error = !state->has_bindless(); + break; default: + error = true; + } + + if (error) { _mesa_glsl_error(& loc, state, "vertex shader input / attribute cannot have " "type %s`%s'", var->type->is_array() ? "array of " : "", check_type->name); - error_emitted = true; - } - - if (!error_emitted && var->type->is_array() && + } else if (var->type->is_array() && !state->check_version(150, 0, &loc, "vertex shader input / attribute " "cannot have array type")) { - error_emitted = true; } } else if (state->stage == MESA_SHADER_GEOMETRY) { /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec: -- 2.30.2