From f83d4e7bde28d6f73a0de96781da506ddb338714 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 7 Dec 2007 21:21:58 -0700 Subject: [PATCH] Try to reduce the frequency of calls to pipe->get_tex_surface() Save the surface info in the tile cache and re-use whenever possible. --- src/mesa/pipe/softpipe/sp_tile_cache.c | 41 ++++++++++++++++++++------ 1 file changed, 32 insertions(+), 9 deletions(-) diff --git a/src/mesa/pipe/softpipe/sp_tile_cache.c b/src/mesa/pipe/softpipe/sp_tile_cache.c index 13774e6c8fb..fadd169f5df 100644 --- a/src/mesa/pipe/softpipe/sp_tile_cache.c +++ b/src/mesa/pipe/softpipe/sp_tile_cache.c @@ -55,6 +55,9 @@ struct softpipe_tile_cache float clear_color[4]; uint clear_val; boolean depth_stencil; /** Is the surface a depth/stencil format? */ + + struct pipe_surface *tex_surf; + int tex_face, tex_level, tex_z; }; @@ -179,11 +182,17 @@ sp_tile_cache_set_texture(struct softpipe_tile_cache *tc, tc->texture = texture; + if (tc->tex_surf && tc->tex_surf->map) + pipe_surface_unmap(tc->tex_surf); + pipe_surface_reference(&tc->tex_surf, NULL); + /* mark as entries as invalid/empty */ /* XXX we should try to avoid this when the teximage hasn't changed */ for (i = 0; i < NUM_ENTRIES; i++) { tc->entries[i].x = -1; } + + tc->tex_face = -1; /* any invalid value here */ } @@ -448,19 +457,33 @@ sp_get_cached_tile_tex(struct pipe_context *pipe, z != tile->z || face != tile->face || level != tile->level) { - /* XXX this call is a bit heavier than we'd like: */ - struct pipe_surface *ps - = pipe->get_tex_surface(pipe, tc->texture, face, level, z); + /* cache miss */ - pipe_surface_map(ps); + /* check if we need to get a new surface */ + if (!tc->tex_surf || + tc->tex_face != face || + tc->tex_level != level || + tc->tex_z != z) { + /* get new surface (view into texture) */ + struct pipe_surface *ps; - pipe->get_tile_rgba(pipe, ps, - tile_x, tile_y, TILE_SIZE, TILE_SIZE, - (float *) tile->data.color); + if (tc->tex_surf && tc->tex_surf->map) + pipe_surface_unmap(tc->tex_surf); - pipe_surface_unmap(ps); - pipe_surface_reference(&ps, NULL); + ps = pipe->get_tex_surface(pipe, tc->texture, face, level, z); + pipe_surface_reference(&tc->tex_surf, ps); + pipe_surface_map(ps); + + tc->tex_face = face; + tc->tex_level = level; + tc->tex_z = z; + } + + /* get tile from the surface (view into texture) */ + pipe->get_tile_rgba(pipe, tc->tex_surf, + tile_x, tile_y, TILE_SIZE, TILE_SIZE, + (float *) tile->data.color); tile->x = tile_x; tile->y = tile_y; tile->z = z; -- 2.30.2