From f86baae1a7092533c7c3d56846e7bae97590951b Mon Sep 17 00:00:00 2001 From: Alex Deucher Date: Tue, 13 May 2008 16:12:57 -0400 Subject: [PATCH] R300: clean up GA registers --- src/mesa/drivers/dri/r300/r300_cmdbuf.c | 10 +- src/mesa/drivers/dri/r300/r300_reg.h | 328 ++++++++++++------------ src/mesa/drivers/dri/r300/r300_state.c | 16 +- 3 files changed, 177 insertions(+), 177 deletions(-) diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index a41dee50ff7..8596b466409 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -363,21 +363,21 @@ void r300InitCmdBuf(r300ContextPtr r300) ALLOC_STATE(txe, always, R300_TXE_CMDSIZE, 0); r300->hw.txe.cmd[R300_TXE_CMD_0] = cmdpacket0(R300_TX_ENABLE, 1); ALLOC_STATE(ga_point_s0, always, 5, 0); - r300->hw.ga_point_s0.cmd[0] = cmdpacket0(GA_POINT_S0, 4); + r300->hw.ga_point_s0.cmd[0] = cmdpacket0(R300_GA_POINT_S0, 4); ALLOC_STATE(ga_triangle_stipple, always, 2, 0); - r300->hw.ga_triangle_stipple.cmd[0] = cmdpacket0(GA_TRIANGLE_STIPPLE, 1); + r300->hw.ga_triangle_stipple.cmd[0] = cmdpacket0(R300_GA_TRIANGLE_STIPPLE, 1); ALLOC_STATE(ps, always, R300_PS_CMDSIZE, 0); r300->hw.ps.cmd[0] = cmdpacket0(R300_GA_POINT_SIZE, 1); ALLOC_STATE(ga_point_minmax, always, 4, 0); r300->hw.ga_point_minmax.cmd[0] = cmdpacket0(R300_GA_POINT_MINMAX, 3); ALLOC_STATE(lcntl, always, 2, 0); - r300->hw.lcntl.cmd[0] = cmdpacket0(GA_LINE_CNTL, 1); + r300->hw.lcntl.cmd[0] = cmdpacket0(R300_GA_LINE_CNTL, 1); ALLOC_STATE(ga_line_stipple, always, 4, 0); r300->hw.ga_line_stipple.cmd[0] = cmdpacket0(R300_GA_LINE_STIPPLE_VALUE, 3); ALLOC_STATE(shade, always, 5, 0); - r300->hw.shade.cmd[0] = cmdpacket0(GA_ENHANCE, 4); + r300->hw.shade.cmd[0] = cmdpacket0(R300_GA_ENHANCE, 4); ALLOC_STATE(polygon_mode, always, 4, 0); - r300->hw.polygon_mode.cmd[0] = cmdpacket0(GA_POLY_MODE, 3); + r300->hw.polygon_mode.cmd[0] = cmdpacket0(R300_GA_POLY_MODE, 3); ALLOC_STATE(fogp, always, 3, 0); r300->hw.fogp.cmd[0] = cmdpacket0(R300_RE_FOG_SCALE, 2); ALLOC_STATE(zbias_cntl, always, 2, 0); diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index bf61cd4abf0..b23f587c502 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -768,25 +768,25 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R500_TX_DIRECTION_VERITCAL (1<<27) /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ -#define GA_POINT_S0 0x4200 +#define R300_GA_POINT_S0 0x4200 /* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ -#define GA_POINT_T0 0x4204 +#define R300_GA_POINT_T0 0x4204 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ -#define GA_POINT_S1 0x4208 +#define R300_GA_POINT_S1 0x4208 /* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ -#define GA_POINT_T1 0x420c +#define R300_GA_POINT_T1 0x420c /* Specifies amount to shift integer position of vertex (screen space) before * converting to float for triangle stipple. */ -#define GA_TRIANGLE_STIPPLE 0x4214 -# define GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0 -# define GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f -# define GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16 -# define GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000 +#define R300_GA_TRIANGLE_STIPPLE 0x4214 +# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0 +# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f +# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16 +# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000 /* The pointsize is given in multiples of 6. The pointsize can be enormous: * Clear() renders a single point that fills the entire framebuffer. @@ -801,16 +801,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6) /* Blue fill color */ -#define GA_FILL_R 0x4220 +#define R500_GA_FILL_R 0x4220 /* Blue fill color */ -#define GA_FILL_G 0x4224 +#define R500_GA_FILL_G 0x4224 /* Blue fill color */ -#define GA_FILL_B 0x4228 +#define R500_GA_FILL_B 0x4228 /* Alpha fill color */ -#define GA_FILL_A 0x422c +#define R500_GA_FILL_A 0x422c /* Specifies maximum and minimum point & sprite sizes for per vertex size @@ -831,159 +831,159 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * VE: vertical or horizontal * HO & VE: no classification */ -#define GA_LINE_CNTL 0x4234 -# define GA_LINE_CNTL_WIDTH_SHIFT 0 -# define GA_LINE_CNTL_WIDTH_MASK 0x0000ffff -# define GA_LINE_CNTL_END_TYPE_HOR (0 << 16) -# define GA_LINE_CNTL_END_TYPE_VER (1 << 16) -# define GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */ -# define GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */ -# define GA_LINE_CNTL_SORT_NO (0 << 18) -# define GA_LINE_CNTL_SORT_MINX_MINY (1 << 18) +#define R300_GA_LINE_CNTL 0x4234 +# define R300_GA_LINE_CNTL_WIDTH_SHIFT 0 +# define R300_GA_LINE_CNTL_WIDTH_MASK 0x0000ffff +# define R300_GA_LINE_CNTL_END_TYPE_HOR (0 << 16) +# define R300_GA_LINE_CNTL_END_TYPE_VER (1 << 16) +# define R300_GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */ +# define R300_GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */ +# define R500_GA_LINE_CNTL_SORT_NO (0 << 18) +# define R500_GA_LINE_CNTL_SORT_MINX_MINY (1 << 18) /** TODO: looks wrong */ -# define R300_LINESIZE_MAX (GA_LINE_CNTL_WIDTH_MASK / 6) +# define R300_LINESIZE_MAX (R300_GA_LINE_CNTL_WIDTH_MASK / 6) /** TODO: looks wrong */ # define R300_LINE_CNT_HO (1 << 16) /** TODO: looks wrong */ # define R300_LINE_CNT_VE (1 << 17) /* Line Stipple configuration information. */ -#define GA_LINE_STIPPLE_CONFIG 0x4238 -# define GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0) -# define GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0) -# define GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0) -# define GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2 -# define GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc +#define R300_GA_LINE_STIPPLE_CONFIG 0x4238 +# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0) +# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0) +# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0) +# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2 +# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc /* Used to load US instructions and constants */ #define R500_GA_US_VECTOR_INDEX 0x4250 -# define GA_US_VECTOR_INDEX_SHIFT 0 -# define GA_US_VECTOR_INDEX_MASK 0x000000ff -# define GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16) -# define GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16) -# define GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17) -# define GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17) +# define R500_GA_US_VECTOR_INDEX_SHIFT 0 +# define R500_GA_US_VECTOR_INDEX_MASK 0x000000ff +# define R500_GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16) +# define R500_GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16) +# define R500_GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17) +# define R500_GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17) /* Data register for loading US instructions and constants */ #define R500_GA_US_VECTOR_DATA 0x4254 /* Specifies color properties and mappings of textures. */ -#define GA_COLOR_CONTROL_PS3 0x4258 -# define TEX0_SHADING_PS3_SOLID (0 << 0) -# define TEX0_SHADING_PS3_FLAT (1 << 0) -# define TEX0_SHADING_PS3_GOURAUD (2 << 0) -# define TEX1_SHADING_PS3_SOLID (0 << 2) -# define TEX1_SHADING_PS3_FLAT (1 << 2) -# define TEX1_SHADING_PS3_GOURAUD (2 << 2) -# define TEX2_SHADING_PS3_SOLID (0 << 4) -# define TEX2_SHADING_PS3_FLAT (1 << 4) -# define TEX2_SHADING_PS3_GOURAUD (2 << 4) -# define TEX3_SHADING_PS3_SOLID (0 << 6) -# define TEX3_SHADING_PS3_FLAT (1 << 6) -# define TEX3_SHADING_PS3_GOURAUD (2 << 6) -# define TEX4_SHADING_PS3_SOLID (0 << 8) -# define TEX4_SHADING_PS3_FLAT (1 << 8) -# define TEX4_SHADING_PS3_GOURAUD (2 << 8) -# define TEX5_SHADING_PS3_SOLID (0 << 10) -# define TEX5_SHADING_PS3_FLAT (1 << 10) -# define TEX5_SHADING_PS3_GOURAUD (2 << 10) -# define TEX6_SHADING_PS3_SOLID (0 << 12) -# define TEX6_SHADING_PS3_FLAT (1 << 12) -# define TEX6_SHADING_PS3_GOURAUD (2 << 12) -# define TEX7_SHADING_PS3_SOLID (0 << 14) -# define TEX7_SHADING_PS3_FLAT (1 << 14) -# define TEX7_SHADING_PS3_GOURAUD (2 << 14) -# define TEX8_SHADING_PS3_SOLID (0 << 16) -# define TEX8_SHADING_PS3_FLAT (1 << 16) -# define TEX8_SHADING_PS3_GOURAUD (2 << 16) -# define TEX9_SHADING_PS3_SOLID (0 << 18) -# define TEX9_SHADING_PS3_FLAT (1 << 18) -# define TEX9_SHADING_PS3_GOURAUD (2 << 18) -# define TEX10_SHADING_PS3_SOLID (0 << 20) -# define TEX10_SHADING_PS3_FLAT (1 << 20) -# define TEX10_SHADING_PS3_GOURAUD (2 << 20) -# define COLOR0_TEX_OVERRIDE_NO (0 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22) -# define COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22) -# define COLOR1_TEX_OVERRIDE_NO (0 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26) -# define COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26) +#define R500_GA_COLOR_CONTROL_PS3 0x4258 +# define R500_TEX0_SHADING_PS3_SOLID (0 << 0) +# define R500_TEX0_SHADING_PS3_FLAT (1 << 0) +# define R500_TEX0_SHADING_PS3_GOURAUD (2 << 0) +# define R500_TEX1_SHADING_PS3_SOLID (0 << 2) +# define R500_TEX1_SHADING_PS3_FLAT (1 << 2) +# define R500_TEX1_SHADING_PS3_GOURAUD (2 << 2) +# define R500_TEX2_SHADING_PS3_SOLID (0 << 4) +# define R500_TEX2_SHADING_PS3_FLAT (1 << 4) +# define R500_TEX2_SHADING_PS3_GOURAUD (2 << 4) +# define R500_TEX3_SHADING_PS3_SOLID (0 << 6) +# define R500_TEX3_SHADING_PS3_FLAT (1 << 6) +# define R500_TEX3_SHADING_PS3_GOURAUD (2 << 6) +# define R500_TEX4_SHADING_PS3_SOLID (0 << 8) +# define R500_TEX4_SHADING_PS3_FLAT (1 << 8) +# define R500_TEX4_SHADING_PS3_GOURAUD (2 << 8) +# define R500_TEX5_SHADING_PS3_SOLID (0 << 10) +# define R500_TEX5_SHADING_PS3_FLAT (1 << 10) +# define R500_TEX5_SHADING_PS3_GOURAUD (2 << 10) +# define R500_TEX6_SHADING_PS3_SOLID (0 << 12) +# define R500_TEX6_SHADING_PS3_FLAT (1 << 12) +# define R500_TEX6_SHADING_PS3_GOURAUD (2 << 12) +# define R500_TEX7_SHADING_PS3_SOLID (0 << 14) +# define R500_TEX7_SHADING_PS3_FLAT (1 << 14) +# define R500_TEX7_SHADING_PS3_GOURAUD (2 << 14) +# define R500_TEX8_SHADING_PS3_SOLID (0 << 16) +# define R500_TEX8_SHADING_PS3_FLAT (1 << 16) +# define R500_TEX8_SHADING_PS3_GOURAUD (2 << 16) +# define R500_TEX9_SHADING_PS3_SOLID (0 << 18) +# define R500_TEX9_SHADING_PS3_FLAT (1 << 18) +# define R500_TEX9_SHADING_PS3_GOURAUD (2 << 18) +# define R500_TEX10_SHADING_PS3_SOLID (0 << 20) +# define R500_TEX10_SHADING_PS3_FLAT (1 << 20) +# define R500_TEX10_SHADING_PS3_GOURAUD (2 << 20) +# define R500_COLOR0_TEX_OVERRIDE_NO (0 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22) +# define R500_COLOR1_TEX_OVERRIDE_NO (0 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26) /* Returns idle status of various G3D block, captured when GA_IDLE written or * when hard or soft reset asserted. */ -#define GA_IDLE 0x425c -# define GA_IDLE_PIPE3_Z_IDLE (0 << 0) -# define GA_IDLE_PIPE2_Z_IDLE (0 << 1) -# define GA_IDLE_PIPE3_CD_IDLE (0 << 2) -# define GA_IDLE_PIPE2_CD_IDLE (0 << 3) -# define GA_IDLE_PIPE3_FG_IDLE (0 << 4) -# define GA_IDLE_PIPE2_FG_IDLE (0 << 5) -# define GA_IDLE_PIPE3_US_IDLE (0 << 6) -# define GA_IDLE_PIPE2_US_IDLE (0 << 7) -# define GA_IDLE_PIPE3_SC_IDLE (0 << 8) -# define GA_IDLE_PIPE2_SC_IDLE (0 << 9) -# define GA_IDLE_PIPE3_RS_IDLE (0 << 10) -# define GA_IDLE_PIPE2_RS_IDLE (0 << 11) -# define GA_IDLE_PIPE1_Z_IDLE (0 << 12) -# define GA_IDLE_PIPE0_Z_IDLE (0 << 13) -# define GA_IDLE_PIPE1_CD_IDLE (0 << 14) -# define GA_IDLE_PIPE0_CD_IDLE (0 << 15) -# define GA_IDLE_PIPE1_FG_IDLE (0 << 16) -# define GA_IDLE_PIPE0_FG_IDLE (0 << 17) -# define GA_IDLE_PIPE1_US_IDLE (0 << 18) -# define GA_IDLE_PIPE0_US_IDLE (0 << 19) -# define GA_IDLE_PIPE1_SC_IDLE (0 << 20) -# define GA_IDLE_PIPE0_SC_IDLE (0 << 21) -# define GA_IDLE_PIPE1_RS_IDLE (0 << 22) -# define GA_IDLE_PIPE0_RS_IDLE (0 << 23) -# define GA_IDLE_SU_IDLE (0 << 24) -# define GA_IDLE_GA_IDLE (0 << 25) -# define GA_IDLE_GA_UNIT2_IDLE (0 << 26) +#define R500_GA_IDLE 0x425c +# define R500_GA_IDLE_PIPE3_Z_IDLE (0 << 0) +# define R500_GA_IDLE_PIPE2_Z_IDLE (0 << 1) +# define R500_GA_IDLE_PIPE3_CD_IDLE (0 << 2) +# define R500_GA_IDLE_PIPE2_CD_IDLE (0 << 3) +# define R500_GA_IDLE_PIPE3_FG_IDLE (0 << 4) +# define R500_GA_IDLE_PIPE2_FG_IDLE (0 << 5) +# define R500_GA_IDLE_PIPE3_US_IDLE (0 << 6) +# define R500_GA_IDLE_PIPE2_US_IDLE (0 << 7) +# define R500_GA_IDLE_PIPE3_SC_IDLE (0 << 8) +# define R500_GA_IDLE_PIPE2_SC_IDLE (0 << 9) +# define R500_GA_IDLE_PIPE3_RS_IDLE (0 << 10) +# define R500_GA_IDLE_PIPE2_RS_IDLE (0 << 11) +# define R500_GA_IDLE_PIPE1_Z_IDLE (0 << 12) +# define R500_GA_IDLE_PIPE0_Z_IDLE (0 << 13) +# define R500_GA_IDLE_PIPE1_CD_IDLE (0 << 14) +# define R500_GA_IDLE_PIPE0_CD_IDLE (0 << 15) +# define R500_GA_IDLE_PIPE1_FG_IDLE (0 << 16) +# define R500_GA_IDLE_PIPE0_FG_IDLE (0 << 17) +# define R500_GA_IDLE_PIPE1_US_IDLE (0 << 18) +# define R500_GA_IDLE_PIPE0_US_IDLE (0 << 19) +# define R500_GA_IDLE_PIPE1_SC_IDLE (0 << 20) +# define R500_GA_IDLE_PIPE0_SC_IDLE (0 << 21) +# define R500_GA_IDLE_PIPE1_RS_IDLE (0 << 22) +# define R500_GA_IDLE_PIPE0_RS_IDLE (0 << 23) +# define R500_GA_IDLE_SU_IDLE (0 << 24) +# define R500_GA_IDLE_GA_IDLE (0 << 25) +# define R500_GA_IDLE_GA_UNIT2_IDLE (0 << 26) /* Current value of stipple accumulator. */ #define R300_GA_LINE_STIPPLE_VALUE 0x4260 /* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */ -#define GA_LINE_S0 0x4264 +#define R300_GA_LINE_S0 0x4264 /* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */ -#define GA_LINE_S1 0x4268 +#define R300_GA_LINE_S1 0x4268 /* GA Input fifo high water marks */ -#define GA_FIFO_CNTL 0x4270 -# define GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007 -# define GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0 -# define GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038 -# define GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3 -# define GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0 -# define GA_FIFO_CNTL_VERTEX_REG_SHIFT 6 - -/* Something shade related */ -#define GA_ENHANCE 0x4274 -# define GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0) -# define GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */ -# define GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1) -# define GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */ -# define GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */ -# define GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */ -# define GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3) -# define GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */ +#define R500_GA_FIFO_CNTL 0x4270 +# define R500_GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007 +# define R500_GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0 +# define R500_GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038 +# define R500_GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3 +# define R500_GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0 +# define R500_GA_FIFO_CNTL_VERTEX_REG_SHIFT 6 + +/* GA enhance/tweaks */ +#define R300_GA_ENHANCE 0x4274 +# define R300_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0) +# define R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */ +# define R300_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1) +# define R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */ +# define R500_GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */ +# define R500_GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */ +# define R500_GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3) +# define R500_GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */ #define R300_GA_COLOR_CONTROL 0x4278 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0) @@ -1046,41 +1046,41 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* Polygon Mode * Dangerous */ -#define GA_POLY_MODE 0x4288 -# define GA_POLY_MODE_DISABLE (0 << 0) -# define GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */ +#define R300_GA_POLY_MODE 0x4288 +# define R300_GA_POLY_MODE_DISABLE (0 << 0) +# define R300_GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */ /* reserved */ -# define GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4) -# define GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4) -# define GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4) +# define R300_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4) +# define R300_GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4) +# define R300_GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4) /* reserved */ -# define GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7) -# define GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7) -# define GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7) +# define R300_GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7) +# define R300_GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7) +# define R300_GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7) /* reserved */ /* Specifies the rouding mode for geometry & color SPFP to FP conversions. */ -#define GA_ROUND_MODE 0x428c -# define GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0) -# define GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0) -# define GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2) -# define GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2) -# define GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4) -# define GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4) -# define GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5) -# define GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5) -# define GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6 -# define GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0 +#define R300_GA_ROUND_MODE 0x428c +# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0) +# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0) +# define R300_GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2) +# define R300_GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2) +# define R300_GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4) +# define R300_GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4) +# define R300_GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5) +# define R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5) +# define R500_GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6 +# define R500_GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0 /* Specifies x & y offsets for vertex data after conversion to FP. * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b * subprecision). */ -#define GA_OFFSET 0x4290 -# define GA_OFFSET_X_OFFSET_SHIFT 0 -# define GA_OFFSET_X_OFFSET_MASK 0x0000ffff -# define GA_OFFSET_Y_OFFSET_SHIFT 16 -# define GA_OFFSET_Y_OFFSET_MASK 0xffff0000 +#define R300_GA_OFFSET 0x4290 +# define R300_GA_OFFSET_X_OFFSET_SHIFT 0 +# define R300_GA_OFFSET_X_OFFSET_MASK 0x0000ffff +# define R300_GA_OFFSET_Y_OFFSET_SHIFT 16 +# define R300_GA_OFFSET_Y_OFFSET_MASK 0xffff0000 /* Specifies the scale to apply to fog. */ #define R300_RE_FOG_SCALE 0x4294 diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 178e4a7c00d..82fa6579a58 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -573,7 +573,7 @@ static void r300SetStencilState(GLcontext * ctx, GLboolean state) static void r300UpdatePolygonMode(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - uint32_t hw_mode = GA_POLY_MODE_DISABLE; + uint32_t hw_mode = R300_GA_POLY_MODE_DISABLE; /* Only do something if a polygon mode is wanted, default is GL_FILL */ if (ctx->Polygon.FrontMode != GL_FILL || @@ -592,29 +592,29 @@ static void r300UpdatePolygonMode(GLcontext * ctx) } /* Enable polygon mode */ - hw_mode |= GA_POLY_MODE_DUAL; + hw_mode |= R300_GA_POLY_MODE_DUAL; switch (f) { case GL_LINE: - hw_mode |= GA_POLY_MODE_FRONT_PTYPE_LINE; + hw_mode |= R300_GA_POLY_MODE_FRONT_PTYPE_LINE; break; case GL_POINT: - hw_mode |= GA_POLY_MODE_FRONT_PTYPE_POINT; + hw_mode |= R300_GA_POLY_MODE_FRONT_PTYPE_POINT; break; case GL_FILL: - hw_mode |= GA_POLY_MODE_FRONT_PTYPE_TRI; + hw_mode |= R300_GA_POLY_MODE_FRONT_PTYPE_TRI; break; } switch (b) { case GL_LINE: - hw_mode |= GA_POLY_MODE_BACK_PTYPE_LINE; + hw_mode |= R300_GA_POLY_MODE_BACK_PTYPE_LINE; break; case GL_POINT: - hw_mode |= GA_POLY_MODE_BACK_PTYPE_POINT; + hw_mode |= R300_GA_POLY_MODE_BACK_PTYPE_POINT; break; case GL_FILL: - hw_mode |= GA_POLY_MODE_BACK_PTYPE_TRI; + hw_mode |= R300_GA_POLY_MODE_BACK_PTYPE_TRI; break; } } -- 2.30.2