From f87c5e229f9721aba6a298230979feb18041c084 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 23 Mar 2000 16:22:36 +0000 Subject: [PATCH] more clean-up and rearranging --- src/mesa/main/dd.h | 56 ++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 29 deletions(-) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 63325b010a3..36acfb17051 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.22 2000/03/21 16:10:22 brianp Exp $ */ +/* $Id: dd.h,v 1.23 2000/03/23 16:22:36 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -501,11 +501,6 @@ struct dd_function_table { *** Texture mapping functions: ***/ - void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param ); - /* Called whenever glTexEnv*() is called. - */ - void (*TexImage)( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, @@ -645,21 +640,25 @@ struct dd_function_table { * Core Mesa will perform any image format/type conversions that are needed. */ + void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname, + const GLfloat *param ); + /* Called by glTexEnv*(). + */ + void (*TexParameter)( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, + struct gl_texture_object *texObj, GLenum pname, const GLfloat *params ); - /* Called whenever glTexParameter*() is called. - * target is GL_TEXTURE_1D or GL_TEXTURE_2D - * texObject is the texture object to modify - * pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, - * GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR. - * params is dependant on pname. See man glTexParameter. + /* Called by glTexParameter*(). + * is user specified + * the texture object to modify + * is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, + * GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR. + * is user specified. */ void (*BindTexture)( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ); - /* Called whenever glBindTexture() is called. This specifies which - * texture is to be the current one. No dirty flags will be set. + /* Called by glBindTexture(). */ void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); @@ -667,28 +666,27 @@ struct dd_function_table { * should free anything attached to the DriverData pointers. */ - void (*UpdateTexturePalette)( GLcontext *ctx, - struct gl_texture_object *tObj ); - /* Called when the texture's color lookup table is changed. - * If tObj is NULL then the shared texture palette ctx->Texture.Palette - * was changed. + GLboolean (*IsTextureResident)( GLcontext *ctx, + struct gl_texture_object *t ); + /* Called by glAreTextureResident(). + */ + + void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, + GLclampf priority ); + /* Called by glPrioritizeTextures(). */ void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); /* Called by glActiveTextureARB to set current texture unit. */ - - GLboolean (*IsTextureResident)( GLcontext *ctx, - struct gl_texture_object *t ); - /* Allows the driver to implement the AreTexturesResident tests without - * knowing about Mesa's internal hash tables for textures. + void (*UpdateTexturePalette)( GLcontext *ctx, + struct gl_texture_object *tObj ); + /* Called when the texture's color lookup table is changed. + * If tObj is NULL then the shared texture palette ctx->Texture.Palette + * is to be updated. */ - void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, - GLclampf priority ); - /* Notify driver of priority change for a texture. - */ /*** -- 2.30.2