From f883aac06ee9f609273722772b7dd15debaf4f11 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 2 Jan 2015 18:22:04 -0800 Subject: [PATCH] i965/tex_subimage: Use the fast tiled path for rectangle textures There's no reason why we should be doing this for 2D textures and not rectangles. Just a matter of adding another hunk to the condition. Signed-off-by: Jason Ekstrand Reviewed-by: Chad Versace --- src/mesa/drivers/dri/i965/intel_tex_subimage.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c index b96ad50ab64..1c6310f3006 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c @@ -467,7 +467,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx, */ if (!brw->has_llc || !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) || - texImage->TexObject->Target != GL_TEXTURE_2D || + !(texImage->TexObject->Target == GL_TEXTURE_2D || + texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) || pixels == NULL || _mesa_is_bufferobj(packing->BufferObj) || packing->Alignment > 4 || -- 2.30.2