From f8b47b4789770ac9c502a4722a10437b460c3b21 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 23 Aug 2017 16:43:32 +0200 Subject: [PATCH] mesa: fix debug/error messages in glColorMaski() Trivial. While we are at it, adjust indentation. Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/blend.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 5c496d99705..01721ab615d 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -990,18 +990,18 @@ _mesa_ColorMask( GLboolean red, GLboolean green, * For GL_EXT_draw_buffers2 and GL3 */ void GLAPIENTRY -_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ) +_mesa_ColorMaski(GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) { GLubyte tmp[4]; GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n", + _mesa_debug(ctx, "glColorMaski %u %d %d %d %d\n", buf, red, green, blue, alpha); if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf); + _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaski(buf=%u)", buf); return; } -- 2.30.2