From f920d496e1b5b01a3ba9bcd7dcff5c19bc109da2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 29 Oct 2009 17:49:50 -0600 Subject: [PATCH] mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888 If we hit the general path and call _mesa_make_temp_chan_image() we always want to get a GL_RGBA texture. We were getting a 3-channel GL_RGB texture before and that messed up the memory layout. --- src/mesa/main/texstore.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 14cad6b32fe..e48d4720611 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1406,7 +1406,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLenum baseFormat = GL_RGBA; ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || dstFormat == MESA_FORMAT_ARGB8888_REV || -- 2.30.2