From f94d317d7aea8043b179a0ba64308606375500d7 Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Fri, 14 Mar 2008 11:39:08 +0800 Subject: [PATCH] intel: fix abort issue with shadowtex demo when use DEPTH_STENCIL texture. (bug#14952). --- src/mesa/drivers/dri/i915/i915_texstate.c | 2 +- .../drivers/dri/i965/brw_wm_surface_state.c | 3 + src/mesa/drivers/dri/intel/intel_fbo.c | 64 ++++++++++++------- 3 files changed, 45 insertions(+), 24 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 1c45fd5dcd5..ba420932870 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -74,7 +74,7 @@ translate_texture_format(GLuint mesa_format) case MESA_FORMAT_RGBA_DXT5: return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); case MESA_FORMAT_Z24_S8: - return (MAPSURF_32BIT | MT_32BIT_xL824); + return (MAPSURF_32BIT | MT_32BIT_xI824); default: fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); abort(); diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d0f86b5687b..86566df388c 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -133,6 +133,9 @@ static GLuint translate_tex_format( GLuint mesa_format ) case MESA_FORMAT_SRGB_DXT1: return BRW_SURFACEFORMAT_BC1_UNORM_SRGB; + case MESA_FORMAT_Z24_S8: + return BRW_SURFACEFORMAT_I24X8_UNORM; + default: assert(0); return 0; diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 94d499f001c..b3f66105469 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -517,28 +517,10 @@ intel_framebuffer_renderbuffer(GLcontext * ctx, intel_draw_buffer(ctx, fb); } - -/** - * When glFramebufferTexture[123]D is called this function sets up the - * gl_renderbuffer wrapper around the texture image. - * This will have the region info needed for hardware rendering. - */ -static struct intel_renderbuffer * -intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) +static GLboolean +intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, + struct gl_texture_image *texImage) { - const GLuint name = ~0; /* not significant, but distinct for debugging */ - struct intel_renderbuffer *irb; - - /* make an intel_renderbuffer to wrap the texture image */ - irb = CALLOC_STRUCT(intel_renderbuffer); - if (!irb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); - return NULL; - } - - _mesa_init_renderbuffer(&irb->Base, name); - irb->Base.ClassID = INTEL_RB_CLASS; - if (texImage->TexFormat == &_mesa_texformat_argb8888) { irb->Base._ActualFormat = GL_RGBA8; irb->Base._BaseFormat = GL_RGBA; @@ -553,12 +535,15 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; DBG("Render to DEPTH16 texture OK\n"); + } else if (texImage->TexFormat == &_mesa_texformat_z24_s8) { + irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + DBG("Render to DEPTH_STENCIL texture OK\n"); } else { DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat->MesaFormat); - _mesa_free(irb); - return NULL; + return GL_FALSE; } irb->Base.InternalFormat = irb->Base._ActualFormat; @@ -577,6 +562,35 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) irb->RenderToTexture = GL_TRUE; + return GL_TRUE; +} + +/** + * When glFramebufferTexture[123]D is called this function sets up the + * gl_renderbuffer wrapper around the texture image. + * This will have the region info needed for hardware rendering. + */ +static struct intel_renderbuffer * +intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) +{ + const GLuint name = ~0; /* not significant, but distinct for debugging */ + struct intel_renderbuffer *irb; + + /* make an intel_renderbuffer to wrap the texture image */ + irb = CALLOC_STRUCT(intel_renderbuffer); + if (!irb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); + return NULL; + } + + _mesa_init_renderbuffer(&irb->Base, name); + irb->Base.ClassID = INTEL_RB_CLASS; + + if (!intel_update_wrapper(ctx, irb, texImage)) { + _mesa_free(irb); + return NULL; + } + return irb; } @@ -613,6 +627,10 @@ intel_render_texture(GLcontext * ctx, _mesa_render_texture(ctx, fb, att); return; } + } if (!intel_update_wrapper(ctx, irb, newImage)) { + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + _mesa_render_texture(ctx, fb, att); + return; } DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", -- 2.30.2