From fb9fe352ea41c7e3633ba2c483c59b73c529845b Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Thu, 5 May 2016 21:02:24 +0200 Subject: [PATCH] st/mesa: use transfer_inline_write for memcpy TexSubImage path MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit This allows drivers to use their own fast path for texture uploads. Reviewed-by: Nicolai Hähnle --- src/mesa/state_tracker/st_cb_texture.c | 43 +++++++++++++++++++++++--- 1 file changed, 39 insertions(+), 4 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index f1812665065..446a6d96041 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, GLenum gl_target = texImage->TexObject->Target; unsigned bind; GLubyte *map; + unsigned dstz = texImage->Face + texImage->TexObject->MinLayer; + unsigned dst_level = 0; + + if (stObj->pt == stImage->pt) + dst_level = texImage->TexObject->MinLevel + texImage->Level; assert(!_mesa_is_format_etc2(texImage->TexFormat) && texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); - if (!st->prefer_blit_based_texture_transfer) { + if (!dst) goto fallback; + + /* Try transfer_inline_write, which should be the fastest memcpy path. */ + if (pixels && + !_mesa_is_bufferobj(unpack->BufferObj) && + _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat, + texImage->TexFormat, format, type, + unpack)) { + struct pipe_box box; + unsigned stride, layer_stride; + void *data; + + stride = _mesa_image_row_stride(unpack, width, format, type); + layer_stride = _mesa_image_image_stride(unpack, width, height, format, + type); + data = _mesa_image_address(dims, unpack, pixels, width, height, format, + type, 0, 0, 0); + + /* Convert to Gallium coordinates. */ + if (gl_target == GL_TEXTURE_1D_ARRAY) { + zoffset = yoffset; + yoffset = 0; + depth = height; + height = 1; + layer_stride = stride; + } + + u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box); + pipe->transfer_inline_write(pipe, dst, dst_level, 0, + &box, data, stride, layer_stride); + return; } - if (!dst) { + if (!st->prefer_blit_based_texture_transfer) { goto fallback; } @@ -1875,12 +1910,12 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, blit.src.level = 0; blit.src.format = src_format; blit.dst.resource = dst; - blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level; + blit.dst.level = dst_level; blit.dst.format = dst_format; blit.src.box.x = blit.src.box.y = blit.src.box.z = 0; blit.dst.box.x = xoffset; blit.dst.box.y = yoffset; - blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer; + blit.dst.box.z = zoffset + dstz; blit.src.box.width = blit.dst.box.width = width; blit.src.box.height = blit.dst.box.height = height; blit.src.box.depth = blit.dst.box.depth = depth; -- 2.30.2