From fbc7c9b7a9d9df979ea82136d2b74121e5d4346e Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Tue, 14 Sep 2010 05:10:59 +0200 Subject: [PATCH] mesa/st: ask GLSL to not emit noise since we have a dummy implementation Note, BTW, that the Gallium implementation returns 0.5, which seems to violate the GLSL spec, where it should return 0.0 instead. Not sure whether changing it to 0 is correct or not. --- src/mesa/state_tracker/st_extensions.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 3f91eb78d81..4c223f33742 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -162,6 +162,8 @@ void st_init_limits(struct st_context *st) pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS); pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS); + options->EmitNoNoise = TRUE; + /* TODO: make these more fine-grained if anyone needs it */ options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); -- 2.30.2