From fc49f7df8920df77dfbb0163a11486494f0c7883 Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Fri, 28 Oct 2016 18:54:52 +0200 Subject: [PATCH] st/nine: Rename cso in nine_context to cso_shader This patch it to avoid name conflict when device->cso is moved to nine_context. Signed-off-by: Axel Davy --- src/gallium/state_trackers/nine/nine_state.c | 12 ++++++------ src/gallium/state_trackers/nine/nine_state.h | 2 +- src/gallium/state_trackers/nine/pixelshader9.c | 4 ++-- src/gallium/state_trackers/nine/vertexshader9.c | 4 ++-- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 9bad0da7d66..1ed16903fb8 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -358,10 +358,10 @@ prepare_vs(struct NineDevice9 *device, uint8_t shader_changed) /* likely because we dislike FF */ if (likely(context->programmable_vs)) { - context->cso.vs = NineVertexShader9_GetVariant(vs); + context->cso_shader.vs = NineVertexShader9_GetVariant(vs); } else { vs = device->ff.vs; - context->cso.vs = vs->ff_cso; + context->cso_shader.vs = vs->ff_cso; } if (context->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) { @@ -392,10 +392,10 @@ prepare_ps(struct NineDevice9 *device, uint8_t shader_changed) return 0; if (likely(ps)) { - context->cso.ps = NinePixelShader9_GetVariant(ps); + context->cso_shader.ps = NinePixelShader9_GetVariant(ps); } else { ps = device->ff.ps; - context->cso.ps = ps->ff_cso; + context->cso_shader.ps = ps->ff_cso; } if ((context->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask) @@ -871,7 +871,7 @@ commit_vs(struct NineDevice9 *device) { struct nine_context *context = &device->context; - device->pipe->bind_vs_state(device->pipe, context->cso.vs); + device->pipe->bind_vs_state(device->pipe, context->cso_shader.vs); } @@ -880,7 +880,7 @@ commit_ps(struct NineDevice9 *device) { struct nine_context *context = &device->context; - device->pipe->bind_fs_state(device->pipe, context->cso.ps); + device->pipe->bind_fs_state(device->pipe, context->cso_shader.ps); } /* State Update */ diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h index 2cf607c16bc..d6189877f65 100644 --- a/src/gallium/state_trackers/nine/nine_state.h +++ b/src/gallium/state_trackers/nine/nine_state.h @@ -239,7 +239,7 @@ struct nine_context { struct { void *vs; void *ps; - } cso; + } cso_shader; uint8_t rt_mask; diff --git a/src/gallium/state_trackers/nine/pixelshader9.c b/src/gallium/state_trackers/nine/pixelshader9.c index 387ecc387f3..675b7b4d466 100644 --- a/src/gallium/state_trackers/nine/pixelshader9.c +++ b/src/gallium/state_trackers/nine/pixelshader9.c @@ -97,7 +97,7 @@ NinePixelShader9_dtor( struct NinePixelShader9 *This ) do { if (var->cso) { - if (This->base.device->context.cso.ps == var->cso) + if (This->base.device->context.cso_shader.ps == var->cso) pipe->bind_fs_state(pipe, NULL); pipe->delete_fs_state(pipe, var->cso); } @@ -105,7 +105,7 @@ NinePixelShader9_dtor( struct NinePixelShader9 *This ) } while (var); if (This->ff_cso) { - if (This->ff_cso == This->base.device->context.cso.ps) + if (This->ff_cso == This->base.device->context.cso_shader.ps) pipe->bind_fs_state(pipe, NULL); pipe->delete_fs_state(pipe, This->ff_cso); } diff --git a/src/gallium/state_trackers/nine/vertexshader9.c b/src/gallium/state_trackers/nine/vertexshader9.c index 28c40f40d30..b1ee7acdaf1 100644 --- a/src/gallium/state_trackers/nine/vertexshader9.c +++ b/src/gallium/state_trackers/nine/vertexshader9.c @@ -116,7 +116,7 @@ NineVertexShader9_dtor( struct NineVertexShader9 *This ) do { if (var->cso) { - if (This->base.device->context.cso.vs == var->cso) + if (This->base.device->context.cso_shader.vs == var->cso) pipe->bind_vs_state(pipe, NULL); pipe->delete_vs_state(pipe, var->cso); } @@ -131,7 +131,7 @@ NineVertexShader9_dtor( struct NineVertexShader9 *This ) } if (This->ff_cso) { - if (This->ff_cso == This->base.device->context.cso.vs) + if (This->ff_cso == This->base.device->context.cso_shader.vs) pipe->bind_vs_state(pipe, NULL); pipe->delete_vs_state(pipe, This->ff_cso); } -- 2.30.2