From fc4b78f4cc31aa74054933ed65aae5712109bc4e Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Fri, 27 Mar 2020 05:57:56 -0400 Subject: [PATCH] glthread: use 32-bit align instead of 64-bit ALIGN Reviewed-by: Pierre-Eric Pelloux-Prayer Part-of: --- src/mesa/main/glthread_marshal.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/glthread_marshal.h b/src/mesa/main/glthread_marshal.h index 8fc65d29862..f464f2bd565 100644 --- a/src/mesa/main/glthread_marshal.h +++ b/src/mesa/main/glthread_marshal.h @@ -59,13 +59,13 @@ _mesa_glthread_allocate_command(struct gl_context *ctx, struct glthread_state *glthread = &ctx->GLThread; struct glthread_batch *next = &glthread->batches[glthread->next]; struct marshal_cmd_base *cmd_base; - const int aligned_size = ALIGN(size, 8); if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) { _mesa_glthread_flush_batch(ctx); next = &glthread->batches[glthread->next]; } + const int aligned_size = align(size, 8); cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used]; next->used += aligned_size; cmd_base->cmd_id = cmd_id; -- 2.30.2