From fc528e27c6cf51cca758aa481fd3b8e3aa3f338a Mon Sep 17 00:00:00 2001
From: Brian Paul
On Linux-based systems you'll want to follow the
-Linux ABI
-standard.
+Linux ABI standard.
Basically you'll want the following:
Mesa Frequently Asked Questions
-Last updated: 26 November 2003
+Last updated: 31 December 2003
@@ -203,8 +203,8 @@ package and unpack it before compiling Mesa.
2.6 What's the proper place for the libraries and headers?
@@ -260,7 +260,7 @@ hardware it has detected.
If your DRI-based driver isn't working, go to the -DRI website for trouble-shooting information. +DRI website for trouble-shooting information.
@@ -268,7 +268,8 @@ hardware it has detected.Make sure the ratio of the far to near clipping planes isn't too great. Look - + here for details.
@@ -324,7 +325,7 @@ will fix the problem. is discussed.
-The +The OpenGL Specification is the bible for OpenGL implemention work. You should read it.
@@ -356,5 +357,22 @@ the archives) is a good way to get information. ++The specification for the extension +indicates that there are intellectual property (IP) and/or patent issues +to be dealt with. +
+We've been unsucessful in getting a response from S3 (or whoever owns +the IP nowadays) to indicate whether or not an open source project can +implement the extension (specifically the compression/decompression +algorithms). +
++Until we can get official permission to do so, this extension will not +be implemented in Mesa. +
+ +