From fc70c05dbd5af94b04cf4717253cfbd57aadf1af Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 2 Nov 2010 09:56:04 -0600 Subject: [PATCH] mesa: fix aux/accum comment and error message mixups --- src/mesa/main/renderbuffer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index dc8bc747874..3d1a8f85923 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1766,7 +1766,7 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, /** - * Add a software-based accumulation renderbuffer to the given framebuffer. + * Add a software-based aux renderbuffer to the given framebuffer. * This is a helper routine for device drivers when creating a * window system framebuffer (not a user-created render/framebuffer). * Once this function is called, you can basically forget about this @@ -1795,7 +1795,7 @@ _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL); if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); return GL_FALSE; } -- 2.30.2