From fce8409cbbe6aa5309163f3d63894233b8833308 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 23 Feb 2007 11:44:44 -0700 Subject: [PATCH] s/GLint/gl_state_index/, length is now 5 not 6 --- src/mesa/tnl/t_vp_build.c | 61 +++++++++++++++++++-------------------- 1 file changed, 29 insertions(+), 32 deletions(-) diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 17f115f4a21..f9e5045be71 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -414,40 +414,37 @@ static struct ureg get_identity_param( struct tnl_program *p ) return p->identity; } -static struct ureg register_param6( struct tnl_program *p, +static struct ureg register_param5(struct tnl_program *p, GLint s0, GLint s1, GLint s2, GLint s3, - GLint s4, - GLint s5) + GLint s4) { - GLint tokens[6]; + gl_state_index tokens[STATE_LENGTH]; GLint idx; tokens[0] = s0; tokens[1] = s1; tokens[2] = s2; tokens[3] = s3; tokens[4] = s4; - tokens[5] = s5; idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); return make_ureg(PROGRAM_STATE_VAR, idx); } -#define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0) -#define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0) -#define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0) +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) -static void register_matrix_param6( struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4, - GLint s5, +static void register_matrix_param5( struct tnl_program *p, + GLint s0, /* modelview, projection, etc */ + GLint s1, /* texture matrix number */ + GLint s2, /* first row */ + GLint s3, /* last row */ + GLint s4, /* inverse, transpose, etc */ struct ureg *matrix ) { GLint i; @@ -455,8 +452,8 @@ static void register_matrix_param6( struct tnl_program *p, /* This is a bit sad as the support is there to pull the whole * matrix out in one go: */ - for (i = 0; i <= s4 - s3; i++) - matrix[i] = register_param6( p, s0, s1, s2, i, i, s5 ); + for (i = 0; i <= s3 - s2; i++) + matrix[i] = register_param5( p, s0, s1, i, i, s4 ); } @@ -636,14 +633,14 @@ static struct ureg get_eye_position( struct tnl_program *p ) p->eye_position = reserve_temp(p); if (PREFER_DP4) { - register_matrix_param6( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - 0, 0, modelview ); + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); } else { - register_matrix_param6( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, 0, modelview ); + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, modelview ); emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); } @@ -671,8 +668,8 @@ static struct ureg get_eye_normal( struct tnl_program *p ) struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); struct ureg mvinv[3]; - register_matrix_param6( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, - STATE_MATRIX_INVTRANS, 0, mvinv ); + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, + STATE_MATRIX_INVTRANS, mvinv ); p->eye_normal = reserve_temp(p); @@ -706,13 +703,13 @@ static void build_hpos( struct tnl_program *p ) struct ureg mvp[4]; if (PREFER_DP4) { - register_matrix_param6( p, STATE_MVP_MATRIX, 0, 0, 3, - 0, 0, mvp ); + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + 0, mvp ); emit_matrix_transform_vec4( p, hpos, mvp, pos ); } else { - register_matrix_param6( p, STATE_MVP_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, 0, mvp ); + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, mvp ); emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); } } @@ -1300,13 +1297,13 @@ static void build_texture_transform( struct tnl_program *p ) out_texgen : register_input(p, VERT_ATTRIB_TEX0+i)); if (PREFER_DP4) { - register_matrix_param6( p, STATE_TEXTURE_MATRIX, i, 0, 3, - 0, 0, texmat ); + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + 0, texmat ); emit_matrix_transform_vec4( p, out, texmat, in ); } else { - register_matrix_param6( p, STATE_TEXTURE_MATRIX, i, 0, 3, - STATE_MATRIX_TRANSPOSE, 0, texmat ); + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + STATE_MATRIX_TRANSPOSE, texmat ); emit_transpose_matrix_transform_vec4( p, out, texmat, in ); } } -- 2.30.2