From fe984aed5a9ee7c6e000d48a0a584b964fefa848 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Nov 2008 08:47:36 -0700 Subject: [PATCH] mesa: fix accidental regression in GLSL built-in texture matrix lookup Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec. --- src/mesa/shader/slang/slang_builtin.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 20fafee4b9e..db00c54b8a2 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -108,6 +108,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, if (tokens[0] == STATE_TEXTURE_MATRIX) { if (index1 >= 0) { tokens[1] = index1; /* which texture matrix */ + index1 = 0; /* prevent extra addition at end of function */ } } if (index1 < 0) { -- 2.30.2