From feafe703998dd88ebea131741326eb229956656a Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 7 Apr 2015 15:16:51 -0700 Subject: [PATCH] nir: Fix #include guards in shader_enums.h. This header was originally going to be called pipeline.h, but it got renamed at the last minute. Make the include guards match. Signed-off-by: Kenneth Graunke Reviewed-by: Jason Ekstrand Reviewed-by: Ian Romanick --- src/glsl/shader_enums.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h index 0e08bd35481..7f59fdcae6b 100644 --- a/src/glsl/shader_enums.h +++ b/src/glsl/shader_enums.h @@ -23,8 +23,8 @@ * OTHER DEALINGS IN THE SOFTWARE. */ -#ifndef PIPELINE_H -#define PIPELINE_H +#ifndef SHADER_ENUMS_H +#define SHADER_ENUMS_H /** * Bitflags for system values. @@ -167,4 +167,4 @@ enum glsl_interp_qualifier }; -#endif /* PIPELINE_H */ +#endif /* SHADER_ENUMS_H */ -- 2.30.2