From febabb0502605a7fa742cafc85c3c4c414d8001e Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Tue, 25 Feb 2020 15:34:16 -0500 Subject: [PATCH] panfrost: Update spilling comment framebuffer->shared All of this should apply equally with compute shaders, as far as I know. Signed-off-by: Alyssa Rosenzweig Reviewed-by: Tomeu Vizoso Part-of: --- src/panfrost/encoder/pan_scratch.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/panfrost/encoder/pan_scratch.c b/src/panfrost/encoder/pan_scratch.c index 780dd539be6..c75c1f330ef 100644 --- a/src/panfrost/encoder/pan_scratch.c +++ b/src/panfrost/encoder/pan_scratch.c @@ -48,7 +48,7 @@ * * Within a particular thread, there is stack allocated. If it is present, its * size is a power-of-two, and it is at least 256 bytes. Stack is allocated - * with the framebuffer descriptor used for all shaders within a frame (note + * with the shared memory descriptor used for all shaders within a frame (note * that they don't execute concurrently so it's fine). So, consider the maximum * stack size used by any shader within a job, and then compute (where npot * denotes the next power of two): -- 2.30.2