From ffaf4d608a19cf891036de193489c2f6aecb1b23 Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Thu, 19 Oct 2017 23:28:25 +0200 Subject: [PATCH] radv: Enable tessellation shaders for GFX9. It mostly works now. Reviewed-by: Dave Airlie --- src/amd/vulkan/radv_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 7f306db5c48..125498809ec 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures( .imageCubeArray = true, .independentBlend = true, .geometryShader = !is_gfx9, - .tessellationShader = !is_gfx9, + .tessellationShader = true, .sampleRateShading = true, .dualSrcBlend = true, .logicOp = true, -- 2.30.2